pathfinder/resources/shaders
Patrick Walton 13ae83d6c5 Combine the Z-buffer and fill indirect draw params buffers to reduce the number
of SSBO bindings.

Apparently Mesa RadeonSI drivers have a limit of 8 SSBOs.

Closes #373.
2020-07-02 11:57:45 -07:00
..
gl3 Rework the blit shader 2020-06-23 13:15:59 -07:00
gl4 Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
metal Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.