pathfinder/renderer/src
Patrick Walton 2421de6616 Enable compute shader by default if the OpenGL version is high enough. 2020-05-08 12:16:31 -07:00
..
concurrent Switch from Rust MPSC channels to `crossbeam-channel`. 2020-04-21 09:57:47 -07:00
gpu Enable compute shader by default if the OpenGL version is high enough. 2020-05-08 12:16:31 -07:00
allocator.rs Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
builder.rs Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
gpu_data.rs Add a compute shader path, optimize GPU memory management, and switch from SDL 2020-04-30 13:33:29 -07:00
lib.rs Rename "postprocessing" to "effects" and start initial work on composite ops 2020-02-20 14:22:07 -08:00
options.rs Add a 3D vector type 2019-12-07 11:52:35 -08:00
paint.rs Fix some transform issues and implement transformed radial gradients in SVG. 2020-04-20 16:40:02 -07:00
scene.rs Stop reallocating texture pages every frame 2020-04-17 11:50:46 -07:00
tile_map.rs Add convenience constructors: `vec2f`, `vec2i`, `Vector2F::zero()`, 2020-03-31 11:29:21 -07:00
tiles.rs Move the mask enable flag to the tile to reduce drawcall count 2020-04-22 11:04:16 -07:00
z_buffer.rs Supply solid tiles with the appropriate filter. 2020-04-22 12:53:35 -07:00