pathfinder/shaders/fill.fs.glsl

30 lines
690 B
GLSL

#version 330
// pathfinder/shaders/fill.fs.glsl
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#extension GL_GOOGLE_include_directive : enable
precision highp float;
precision highp sampler2D;
#include "fill.inc.glsl"
uniform sampler2D uAreaLUT;
in vec2 vFrom;
in vec2 vTo;
out vec4 oFragColor;
void main() {
oFragColor = computeCoverage(vFrom, vTo, uAreaLUT);
}