pathfinder/shaders/tile.vs.glsl

54 lines
1.9 KiB
GLSL

#version 330
// pathfinder/shaders/tile.vs.glsl
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
precision highp sampler2D;
uniform mat4 uTransform;
uniform vec2 uTileSize;
uniform sampler2D uTextureMetadata;
uniform ivec2 uTextureMetadataSize;
in ivec2 aTileOffset;
in ivec2 aTileOrigin;
in uvec2 aMaskTexCoord0;
in ivec2 aMaskBackdrop;
in int aColor;
in int aTileCtrl;
out vec3 vMaskTexCoord0;
out vec2 vColorTexCoord0;
out vec4 vBaseColor;
out float vTileCtrl;
void main() {
vec2 tileOrigin = vec2(aTileOrigin), tileOffset = vec2(aTileOffset);
vec2 position = (tileOrigin + tileOffset) * uTileSize;
vec2 maskTexCoord0 = (vec2(aMaskTexCoord0) + tileOffset) * uTileSize;
vec2 textureMetadataScale = vec2(1.0) / vec2(uTextureMetadataSize);
vec2 metadataEntryCoord = vec2(aColor % 128 * 4, aColor / 128);
vec2 colorTexMatrix0Coord = (metadataEntryCoord + vec2(0.5, 0.5)) * textureMetadataScale;
vec2 colorTexOffsetsCoord = (metadataEntryCoord + vec2(1.5, 0.5)) * textureMetadataScale;
vec2 baseColorCoord = (metadataEntryCoord + vec2(2.5, 0.5)) * textureMetadataScale;
vec4 colorTexMatrix0 = texture(uTextureMetadata, colorTexMatrix0Coord);
vec4 colorTexOffsets = texture(uTextureMetadata, colorTexOffsetsCoord);
vec4 baseColor = texture(uTextureMetadata, baseColorCoord);
vColorTexCoord0 = mat2(colorTexMatrix0) * position + colorTexOffsets.xy;
vMaskTexCoord0 = vec3(maskTexCoord0, float(aMaskBackdrop.x));
vBaseColor = baseColor;
vTileCtrl = float(aTileCtrl);
gl_Position = uTransform * vec4(position, 0.0, 1.0);
}