pathfinder/resources/shaders/metal/d3d11
Patrick Walton 13ae83d6c5 Combine the Z-buffer and fill indirect draw params buffers to reduce the number
of SSBO bindings.

Apparently Mesa RadeonSI drivers have a limit of 8 SSBOs.

Closes #373.
2020-07-02 11:57:45 -07:00
..
bin.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
bound.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
dice.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
fill.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
propagate.cs.metal Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
sort.cs.metal Combine the Z-buffer and fill indirect draw params buffers to reduce the number 2020-07-02 11:57:45 -07:00
tile.cs.metal Fix Metal memory management and the `canvas_metal_minimal`, `canvas_nanovg`, 2020-06-29 12:48:49 -07:00