pathfinder/resources/shaders/draw.vs.glsl

64 lines
1.9 KiB
GLSL

// Copyright 2017 The Servo Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
#version 330
#define MAX_GLYPHS 2048
// Accessors to work around Apple driver bugs.
#define GLYPH_DESCRIPTOR_UNITS_PER_EM(d) (d).misc.x
#define IMAGE_DESCRIPTOR_ATLAS_POS(d) (d).xy
#define IMAGE_DESCRIPTOR_POINT_SIZE(d) (d).z
// Information about the metrics of each glyph.
layout(std140) struct GlyphDescriptor {
// The left/bottom/right/top offsets of the glyph from point (0, 0) in glyph space.
ivec4 extents;
// x: Units per em.
uvec4 misc;
};
// The size of the atlas in pixels.
uniform uvec2 uAtlasSize;
layout(std140) uniform ubGlyphDescriptors {
GlyphDescriptor uGlyphs[MAX_GLYPHS];
};
layout(std140) uniform ubImageDescriptors {
uvec4 uImages[MAX_GLYPHS];
};
// The position of each vertex in glyph space.
in ivec2 aPosition;
// Which glyph the vertex belongs to.
//
// TODO(pcwalton): See if this is faster as a binary search on the vertex ID.
in uint aGlyphIndex;
// The vertex ID, passed along onto the TCS.
flat out int vVertexID;
void main() {
vVertexID = gl_VertexID;
uvec4 image = uImages[aGlyphIndex];
GlyphDescriptor glyph = uGlyphs[aGlyphIndex];
vec2 glyphPos = vec2(aPosition.x - glyph.extents.x, glyph.extents.w - aPosition.y);
float pointSize = float(IMAGE_DESCRIPTOR_POINT_SIZE(image)) / 65536.0f;
vec2 glyphPxPos = glyphPos * pointSize / GLYPH_DESCRIPTOR_UNITS_PER_EM(glyph);
vec2 atlasPos = glyphPxPos + vec2(IMAGE_DESCRIPTOR_ATLAS_POS(image));
gl_Position = vec4(atlasPos, 0.0f, 1.0f);
}