pathfinder/renderer/src
Patrick Walton 441051a8ac Remove the cap on the number of iterations when tiling.
This could trigger spuriously for very long lines outside the view box. It
still indicates potential performance problem, but we shouldn't crash at least.

Closes #416.
2020-07-28 12:56:40 -07:00
..
concurrent Add API docs for the renderer and associated types 2020-07-13 16:18:23 -07:00
gpu Initialize resized mask textures to rgba(0, 0, 0, 0), not rgba(0, 0, 0, 1). 2020-07-27 17:07:13 -07:00
allocator.rs Cache images from frame to frame. 2020-07-15 12:36:52 -07:00
builder.rs Clip line segments before tiling them. 2020-07-28 12:56:05 -07:00
gpu_data.rs Fix warnings 2020-07-15 13:12:55 -07:00
lib.rs Document the remainder of the `pathfinder_renderer` API 2020-07-13 19:24:32 -07:00
options.rs Document `pathfinder_content` more 2020-07-15 17:58:44 -07:00
paint.rs Add 1px of texture border around non-repeating image patterns. 2020-07-27 13:44:59 -07:00
scene.rs Cache images from frame to frame. 2020-07-15 12:36:52 -07:00
tile_map.rs Rework the tile builder for D3D11 2020-06-23 13:15:59 -07:00
tiler.rs Remove the cap on the number of iterations when tiling. 2020-07-28 12:56:40 -07:00
tiles.rs Fix WebGL, and add a simple example of WebGL usage 2020-07-02 19:49:09 -07:00