pathfinder/resources/shaders
Patrick Walton ee6c7e0797 Explicitly cast `aTessCoord` to `vec2` for WebGL compatibility 2020-02-28 12:49:21 -08:00
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gl3 Explicitly cast `aTessCoord` to `vec2` for WebGL compatibility 2020-02-28 12:49:21 -08:00
metal Implement a blur filter for canvas shadows 2020-02-26 18:43:41 -08:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.