pathfinder/resources/shaders/gl3/d3d9/tile_clip_copy.vs.glsl

43 lines
538 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform vec2 uFramebufferSize;
in ivec2 aTileOffset;
in int aTileIndex;
out vec2 vTexCoord;
void main(){
vec2 position = vec2(ivec2(aTileIndex % 256, aTileIndex / 256)+ aTileOffset);
position *= vec2(16.0, 4.0)/ uFramebufferSize;
vTexCoord = position;
if(aTileIndex < 0)
position = vec2(0.0);
gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), position), 0.0, 1.0);
}