pathfinder/resources/shaders/gl3/mask_winding.vs.glsl

35 lines
432 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
in vec2 aPosition;
in vec2 aFillTexCoord;
in int aBackdrop;
out vec2 vFillTexCoord;
out float vBackdrop;
void main(){
vec2 position = mix(vec2(- 1.0), vec2(1.0), aPosition);
vFillTexCoord = aFillTexCoord;
vBackdrop = float(aBackdrop);
gl_Position = vec4(position, 0.0, 1.0);
}