pathfinder/renderer/src
Sebastian 9909e44f23
fix #428
This avoids an edgecase where presumably some floating point rounding error results in predicting a `to_tile_coords` that isn't actually stepped on, causing the loop to loop forever.
2021-10-24 22:58:11 +03:00
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concurrent Add API docs for the renderer and associated types 2020-07-13 16:18:23 -07:00
gpu Initialize resized mask textures to rgba(0, 0, 0, 0), not rgba(0, 0, 0, 1). 2020-07-27 17:07:13 -07:00
allocator.rs Cache images from frame to frame. 2020-07-15 12:36:52 -07:00
builder.rs Clip line segments before tiling them. 2020-07-28 12:56:05 -07:00
gpu_data.rs Fix warnings 2020-07-15 13:12:55 -07:00
lib.rs Document the remainder of the `pathfinder_renderer` API 2020-07-13 19:24:32 -07:00
options.rs Document `pathfinder_content` more 2020-07-15 17:58:44 -07:00
paint.rs Add 1px of texture border around non-repeating image patterns. 2020-07-27 13:44:59 -07:00
scene.rs Cache images from frame to frame. 2020-07-15 12:36:52 -07:00
tile_map.rs Rework the tile builder for D3D11 2020-06-23 13:15:59 -07:00
tiler.rs fix #428 2021-10-24 22:58:11 +03:00
tiles.rs Fix WebGL, and add a simple example of WebGL usage 2020-07-02 19:49:09 -07:00