.. |
blit-gamma.fs.glsl
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Use the LUT to gamma correct text, and fix stem darkening math
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2017-11-07 17:24:19 -08:00 |
blit-linear.fs.glsl
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Use the LUT to gamma correct text, and fix stem darkening math
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2017-11-07 17:24:19 -08:00 |
blit.vs.glsl
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Do some work on shader documentation
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2017-10-26 20:30:47 -07:00 |
common.inc.glsl
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Optimize the signed area calculation
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2017-11-10 23:09:54 -08:00 |
composite-alpha-mask.fs.glsl
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Add partial support for clip paths in the SVG demo.
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2017-11-03 14:14:29 -07:00 |
composite-alpha-mask.vs.glsl
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Add partial support for clip paths in the SVG demo.
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2017-11-03 14:14:29 -07:00 |
demo-3d-distant-glyph.fs.glsl
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Fix blending in the text demo.
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2017-10-26 20:15:51 -07:00 |
demo-3d-distant-glyph.vs.glsl
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Draw distant glyphs as prerendered images in the 3D demo.
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2017-10-18 16:19:19 -07:00 |
demo-3d-monument.fs.glsl
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Add some basic Phong shading to the monument
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2017-11-03 18:49:25 -07:00 |
demo-3d-monument.vs.glsl
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Add some basic Phong shading to the monument
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2017-11-03 18:49:25 -07:00 |
direct-3d-curve.vs.glsl
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Add the normal angle to the shaders used in the 3D demo
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2017-11-10 15:03:43 -08:00 |
direct-3d-interior.vs.glsl
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Add the normal angle to the shaders used in the 3D demo
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2017-11-10 15:03:43 -08:00 |
direct-curve.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
direct-curve.vs.glsl
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Support stem darkening in SSAA mode.
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2017-11-09 16:20:15 -08:00 |
direct-interior.fs.glsl
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Stop using multiple render targets.
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2017-10-20 22:04:53 -07:00 |
direct-interior.vs.glsl
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Support stem darkening in SSAA mode.
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2017-11-09 16:20:15 -08:00 |
ecaa-curve.vs.glsl
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Support stem darkening in SSAA mode.
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2017-11-09 16:20:15 -08:00 |
ecaa-line.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-cover.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-cover.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-curve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
mcaa-line.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
ssaa-subpixel-resolve.fs.glsl
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Fix blending in the text demo.
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2017-10-26 20:15:51 -07:00 |
ssaa-subpixel-resolve.vs.glsl
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Add basic subpixel AA support for SSAA.
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2017-09-06 16:32:11 -07:00 |
xcaa-curve.fs.glsl
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Fix regression involving NaN when doing curve clipping
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2017-11-11 09:38:06 -08:00 |
xcaa-edge-detect.fs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |
xcaa-edge-detect.vs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |
xcaa-line.fs.glsl
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Optimize the XCAA fragment shaders a bit
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2017-11-10 19:25:47 -08:00 |
xcaa-mono-resolve.fs.glsl
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Fix blending in the text demo.
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2017-10-26 20:15:51 -07:00 |
xcaa-mono-resolve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-subpixel-resolve.fs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-mono-subpixel-resolve.vs.glsl
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Implement stem darkening and split ECAA into ECAA and MCAA.
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2017-10-15 13:28:49 -07:00 |
xcaa-multi-direct-curve.fs.glsl
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Remove one direct rendering pass from the multicolor XCAA path
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2017-10-31 12:41:38 -07:00 |
xcaa-multi-direct-curve.vs.glsl
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Update the XCAA multi direct shaders to support normals.
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2017-11-09 16:42:53 -08:00 |
xcaa-multi-direct-interior.fs.glsl
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Remove one direct rendering pass from the multicolor XCAA path
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2017-10-31 12:41:38 -07:00 |
xcaa-multi-direct-interior.vs.glsl
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Update the XCAA multi direct shaders to support normals.
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2017-11-09 16:42:53 -08:00 |
xcaa-multi-edge-mask-curve.fs.glsl
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Fix regression involving NaN when doing curve clipping
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2017-11-11 09:38:06 -08:00 |
xcaa-multi-edge-mask-line.fs.glsl
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Apply optimizations to the multi-edge mask shader too
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2017-11-10 22:09:29 -08:00 |
xcaa-multi-resolve.fs.glsl
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Replace the multicolor (SVG) XCAA with a multipass compositing algorithm
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2017-10-30 15:28:35 -07:00 |
xcaa-multi-resolve.vs.glsl
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Add a working experimental implementation of XCAA for SVG.
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2017-10-20 19:41:18 -07:00 |