cfe72f486e
ECAA algorithm for multicolor SVG. This is much faster than both Skia and the previous XCAA algorithm while maintaining slightly higher quality than the latter. There are a couple of known issues: * Vertical inflection points of hairlines with very steep slopes can become very light or even drop out occasionally. I suspect this is due to floating point error. * Rarely, single columns of pixels can disappear from a mesh. Cause TBD. Besides these bugs, this technique can be cleaned up and probably made faster, but it's a sizable improvement as is. |
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server | ||
.gitignore |