f607b607b0
We can do more tile-based optimization, but this should be enough to ensure a correct rendering. This temporarily breaks subpixel AA, but it should be fixable by modifying `blur.fs.glsl`. Closes #271. |
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gl3 | ||
metal | ||
README.md |
README.md
This directory contains postprocessed versions of the shaders in the top-level
shaders/
directory, for convenience. Don't modify the shaders here; instead
modify the corresponding shaders in shaders/
and rerun make
in that
directory.
You will need glslangValidator
and spirv-cross
installed to execute the
Makefile. On macOS, you can get these with brew install glslang spirv-cross
.