pathfinder/resources/shaders/gl3/tile_solid.fs.glsl

28 lines
345 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform sampler2D uPaintTexture;
in vec2 vColorTexCoord;
out vec4 oFragColor;
void main(){
vec4 color = texture(uPaintTexture, vColorTexCoord);
oFragColor = vec4(color . rgb * color . a, color . a);
}