pathfinder/resources/shaders/metal/demo_ground.vs.metal

25 lines
605 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 vTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], int uGridlineCount [[buffer(0)]], float4x4 uTransform [[buffer(1)]], uint gl_VertexID [[vertex_id]], uint gl_InstanceID [[instance_id]])
{
main0_out out = {};
out.vTexCoord = in.aPosition * float(uGridlineCount);
out.gl_Position = uTransform * float4(in.aPosition.x, 0.0, in.aPosition.y, 1.0);
return out;
}