pathfinder/resources/shaders/metal/stencil.fs.metal

18 lines
252 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 oFragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.oFragColor = float4(1.0, 0.0, 0.0, 1.0);
return out;
}