pathfinder/resources/textures
Patrick Walton 478008dcf0 Use all four channels in the mask texture.
Each bundle of four pixels on a scanline is packed into the RGBA channels of
the mask texture. The area LUT is also expanded to be RGBA so that four pixels'
worth of areas can be looked up at once.

Nice improvement on `paris-30k` from MPVG.

Closes #262.
2020-05-05 13:11:37 -07:00
..
area-lut.png Use all four channels in the mask texture. 2020-05-05 13:11:37 -07:00
debug-corner-fill.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
debug-corner-outline.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
debug-font.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-background.png Add partial support for transparent background colors. 2019-04-10 14:43:36 -07:00
demo-effects.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-open.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-rotate.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-screenshot.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-zoom-actual-size.png Add missing "actual size" texture 2019-05-08 17:51:59 -07:00
demo-zoom-in.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
demo-zoom-out.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
example-nanovg.png Fix spriting imperfections in the thumbnails in the NanoVG 2020-04-09 12:15:39 -07:00
gamma-lut.png Make rects rounded and optimize PNGs 2019-02-26 13:48:35 -08:00
pathfinder-logo.png Update README 2020-02-28 09:46:42 -08:00