pathfinder/demo3/src/debug_text.rs

375 lines
13 KiB
Rust

// pathfinder/demo3/src/debug_text.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Minimal text rendering.
//!
//! We don't render the demo UI text using Pathfinder itself so that we can use the debug UI to
//! debug Pathfinder if it's totally busted.
//!
//! The debug font atlas was generated using: https://evanw.github.io/font-texture-generator/
use crate::device::{Buffer, BufferTarget, BufferUploadMode, Program, Texture, Uniform, VertexAttr};
use euclid::{Point2D, Rect, Size2D};
use gl::types::{GLfloat, GLint, GLsizei, GLuint};
use gl;
use pathfinder_renderer::paint::ColorU;
use serde_json;
use std::collections::HashMap;
use std::fs::File;
use std::io::BufReader;
use std::ptr;
use std::time::Duration;
const DEBUG_FONT_VERTEX_SIZE: GLint = 8;
const DEBUG_SOLID_VERTEX_SIZE: GLint = 4;
const WINDOW_WIDTH: i16 = 400;
const WINDOW_HEIGHT: i16 = LINE_HEIGHT * 2 + PADDING + 3;
const PADDING: i16 = 12;
const FONT_ASCENT: i16 = 28;
const LINE_HEIGHT: i16 = 42;
static WINDOW_COLOR: ColorU = ColorU { r: 30, g: 30, b: 30, a: 255 - 30 };
static JSON_PATH: &'static str = "resources/debug-font.json";
static PNG_NAME: &'static str = "debug-font";
static QUAD_INDICES: [u32; 6] = [0, 1, 3, 1, 2, 3];
#[derive(Deserialize)]
#[allow(dead_code)]
pub struct DebugFont {
name: String,
size: i32,
bold: bool,
italic: bool,
width: u32,
height: u32,
characters: HashMap<char, DebugCharacter>,
}
#[derive(Deserialize)]
struct DebugCharacter {
x: u16,
y: u16,
width: u16,
height: u16,
#[serde(rename = "originX")]
origin_x: i16,
#[serde(rename = "originY")]
origin_y: i16,
advance: i16,
}
impl DebugFont {
fn load() -> DebugFont {
serde_json::from_reader(BufReader::new(File::open(JSON_PATH).unwrap())).unwrap()
}
}
pub struct DebugRenderer {
framebuffer_size: Size2D<u32>,
font_program: DebugFontProgram,
font_vertex_array: DebugFontVertexArray,
font_texture: Texture,
font: DebugFont,
solid_program: DebugSolidProgram,
solid_vertex_array: DebugSolidVertexArray,
}
impl DebugRenderer {
pub fn new(framebuffer_size: &Size2D<u32>) -> DebugRenderer {
let font_program = DebugFontProgram::new();
let font_vertex_array = DebugFontVertexArray::new(&font_program);
let font_texture = Texture::from_png(PNG_NAME);
let font = DebugFont::load();
let solid_program = DebugSolidProgram::new();
let solid_vertex_array = DebugSolidVertexArray::new(&solid_program);
solid_vertex_array.index_buffer.upload(&QUAD_INDICES,
BufferTarget::Index,
BufferUploadMode::Static);
DebugRenderer {
framebuffer_size: *framebuffer_size,
font_program,
font_vertex_array,
font_texture,
font,
solid_program,
solid_vertex_array,
}
}
pub fn set_framebuffer_size(&mut self, window_size: &Size2D<u32>) {
self.framebuffer_size = *window_size;
}
pub fn draw(&self, prepare_time: Duration, tile_time: Duration) {
let window_rect =
Rect::new(Point2D::new(self.framebuffer_size.width as i16 - PADDING - WINDOW_WIDTH,
self.framebuffer_size.height as i16 - PADDING - WINDOW_HEIGHT),
Size2D::new(WINDOW_WIDTH, WINDOW_HEIGHT));
self.draw_solid_rect(&window_rect, WINDOW_COLOR);
self.draw_text(&format!("Preparation: {:.3} ms", duration_ms(prepare_time)),
&Point2D::new(window_rect.origin.x + PADDING,
window_rect.origin.y + PADDING + FONT_ASCENT));
self.draw_text(&format!("Tiling: {:.3} ms", duration_ms(tile_time)),
&Point2D::new(window_rect.origin.x + PADDING,
window_rect.origin.y + PADDING + FONT_ASCENT + LINE_HEIGHT));
}
fn draw_solid_rect(&self, rect: &Rect<i16>, color: ColorU) {
let vertex_data = [
DebugSolidVertex::new(rect.origin),
DebugSolidVertex::new(rect.top_right()),
DebugSolidVertex::new(rect.bottom_right()),
DebugSolidVertex::new(rect.bottom_left()),
];
self.solid_vertex_array
.vertex_buffer
.upload(&vertex_data, BufferTarget::Vertex, BufferUploadMode::Dynamic);
unsafe {
gl::BindVertexArray(self.solid_vertex_array.gl_vertex_array);
gl::UseProgram(self.solid_program.program.gl_program);
gl::Uniform2f(self.solid_program.framebuffer_size_uniform.location,
self.framebuffer_size.width as GLfloat,
self.framebuffer_size.height as GLfloat);
gl::Uniform4f(self.solid_program.color_uniform.location,
color.r as f32 * (1.0 / 255.0),
color.g as f32 * (1.0 / 255.0),
color.b as f32 * (1.0 / 255.0),
color.a as f32 * (1.0 / 255.0));
gl::BlendEquation(gl::FUNC_ADD);
gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
gl::Enable(gl::BLEND);
gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, ptr::null());
gl::Disable(gl::BLEND);
}
}
fn draw_text(&self, string: &str, origin: &Point2D<i16>) {
let mut next = *origin;
let char_count = string.chars().count();
let mut vertex_data = Vec::with_capacity(char_count * 4);
let mut index_data = Vec::with_capacity(char_count * 6);
for mut character in string.chars() {
if !self.font.characters.contains_key(&character) {
character = '?';
}
let info = &self.font.characters[&character];
let position_rect =
Rect::new(Point2D::new(next.x - info.origin_x, next.y - info.origin_y),
Size2D::new(info.width as i16, info.height as i16));
let tex_coord_rect = Rect::new(Point2D::new(info.x, info.y),
Size2D::new(info.width, info.height));
let first_vertex_index = vertex_data.len();
vertex_data.extend_from_slice(&[
DebugFontVertex::new(position_rect.origin, tex_coord_rect.origin),
DebugFontVertex::new(position_rect.top_right(), tex_coord_rect.top_right()),
DebugFontVertex::new(position_rect.bottom_right(), tex_coord_rect.bottom_right()),
DebugFontVertex::new(position_rect.bottom_left(), tex_coord_rect.bottom_left()),
]);
index_data.extend(QUAD_INDICES.iter().map(|&i| i + first_vertex_index as u32));
next.x += info.advance;
}
self.font_vertex_array
.vertex_buffer
.upload(&vertex_data, BufferTarget::Vertex, BufferUploadMode::Dynamic);
self.font_vertex_array
.index_buffer
.upload(&index_data, BufferTarget::Index, BufferUploadMode::Dynamic);
unsafe {
gl::BindVertexArray(self.font_vertex_array.gl_vertex_array);
gl::UseProgram(self.font_program.program.gl_program);
gl::Uniform2f(self.font_program.framebuffer_size_uniform.location,
self.framebuffer_size.width as GLfloat,
self.framebuffer_size.height as GLfloat);
gl::Uniform2f(self.font_program.font_texture_size_uniform.location,
self.font_texture.size.width as GLfloat,
self.font_texture.size.height as GLfloat);
self.font_texture.bind(0);
gl::Uniform1i(self.font_program.font_texture_uniform.location, 0);
gl::BlendEquation(gl::FUNC_ADD);
gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
gl::Enable(gl::BLEND);
gl::DrawElements(gl::TRIANGLES,
index_data.len() as GLsizei,
gl::UNSIGNED_INT,
ptr::null());
gl::Disable(gl::BLEND);
}
}
}
struct DebugFontVertexArray {
gl_vertex_array: GLuint,
vertex_buffer: Buffer,
index_buffer: Buffer,
}
impl DebugFontVertexArray {
fn new(debug_font_program: &DebugFontProgram) -> DebugFontVertexArray {
let vertex_buffer = Buffer::new();
let index_buffer = Buffer::new();
let mut gl_vertex_array = 0;
unsafe {
let position_attr = VertexAttr::new(&debug_font_program.program, "Position");
let tex_coord_attr = VertexAttr::new(&debug_font_program.program, "TexCoord");
gl::GenVertexArrays(1, &mut gl_vertex_array);
gl::BindVertexArray(gl_vertex_array);
gl::UseProgram(debug_font_program.program.gl_program);
gl::BindBuffer(gl::ARRAY_BUFFER, vertex_buffer.gl_buffer);
position_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_FONT_VERTEX_SIZE,
0,
0);
tex_coord_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_FONT_VERTEX_SIZE,
4,
0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer.gl_buffer);
}
DebugFontVertexArray { gl_vertex_array, vertex_buffer, index_buffer }
}
}
impl Drop for DebugFontVertexArray {
#[inline]
fn drop(&mut self) {
unsafe {
gl::DeleteVertexArrays(1, &mut self.gl_vertex_array);
}
}
}
struct DebugSolidVertexArray {
gl_vertex_array: GLuint,
vertex_buffer: Buffer,
index_buffer: Buffer,
}
impl DebugSolidVertexArray {
fn new(debug_solid_program: &DebugSolidProgram) -> DebugSolidVertexArray {
let vertex_buffer = Buffer::new();
let index_buffer = Buffer::new();
let mut gl_vertex_array = 0;
unsafe {
let position_attr = VertexAttr::new(&debug_solid_program.program, "Position");
gl::GenVertexArrays(1, &mut gl_vertex_array);
gl::BindVertexArray(gl_vertex_array);
gl::UseProgram(debug_solid_program.program.gl_program);
gl::BindBuffer(gl::ARRAY_BUFFER, vertex_buffer.gl_buffer);
position_attr.configure_float(2,
gl::UNSIGNED_SHORT,
false,
DEBUG_SOLID_VERTEX_SIZE,
0,
0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, index_buffer.gl_buffer);
}
DebugSolidVertexArray { gl_vertex_array, vertex_buffer, index_buffer }
}
}
impl Drop for DebugSolidVertexArray {
#[inline]
fn drop(&mut self) {
unsafe {
gl::DeleteVertexArrays(1, &mut self.gl_vertex_array);
}
}
}
struct DebugFontProgram {
program: Program,
framebuffer_size_uniform: Uniform,
font_texture_size_uniform: Uniform,
font_texture_uniform: Uniform,
}
impl DebugFontProgram {
fn new() -> DebugFontProgram {
let program = Program::new("debug_font");
let framebuffer_size_uniform = Uniform::new(&program, "FramebufferSize");
let font_texture_size_uniform = Uniform::new(&program, "FontTextureSize");
let font_texture_uniform = Uniform::new(&program, "FontTexture");
DebugFontProgram {
program,
framebuffer_size_uniform,
font_texture_size_uniform,
font_texture_uniform,
}
}
}
struct DebugSolidProgram {
program: Program,
framebuffer_size_uniform: Uniform,
color_uniform: Uniform,
}
impl DebugSolidProgram {
fn new() -> DebugSolidProgram {
let program = Program::new("debug_solid");
let framebuffer_size_uniform = Uniform::new(&program, "FramebufferSize");
let color_uniform = Uniform::new(&program, "Color");
DebugSolidProgram { program, framebuffer_size_uniform, color_uniform }
}
}
#[derive(Clone, Copy)]
#[allow(dead_code)]
struct DebugFontVertex {
position_x: i16,
position_y: i16,
tex_coord_x: u16,
tex_coord_y: u16,
}
impl DebugFontVertex {
fn new(position: Point2D<i16>, tex_coord: Point2D<u16>) -> DebugFontVertex {
DebugFontVertex {
position_x: position.x,
position_y: position.y,
tex_coord_x: tex_coord.x,
tex_coord_y: tex_coord.y,
}
}
}
#[derive(Clone, Copy)]
#[allow(dead_code)]
struct DebugSolidVertex {
position_x: i16,
position_y: i16,
}
impl DebugSolidVertex {
fn new(position: Point2D<i16>) -> DebugSolidVertex {
DebugSolidVertex { position_x: position.x, position_y: position.y }
}
}
fn duration_ms(time: Duration) -> f64 {
time.as_secs() as f64 * 1000.0 + time.subsec_nanos() as f64 / 1000000.0
}