pathfinder/resources/shaders/metal/debug_texture.vs.metal

34 lines
884 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
constant float2* uTextureSize [[id(0)]];
constant float2* uFramebufferSize [[id(1)]];
};
struct main0_out
{
float2 vTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aPosition [[attribute(0)]];
int2 aTexCoord [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.vTexCoord = float2(in.aTexCoord) / (*spvDescriptorSet0.uTextureSize);
float2 position = ((float2(in.aPosition) / (*spvDescriptorSet0.uFramebufferSize)) * 2.0) - float2(1.0);
out.gl_Position = float4(position.x, -position.y, 0.0, 1.0);
return out;
}