pathfinder/resources/shaders/gl3/blit.fs.glsl

29 lines
344 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
precision highp sampler2D;
uniform sampler2D uSrc;
in vec2 vTexCoord;
out vec4 oFragColor;
void main(){
vec4 color = texture(uSrc, vTexCoord);
oFragColor = vec4(color . rgb * color . a, color . a);
}