35 lines
413 B
GLSL
35 lines
413 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform sampler2D uSrc;
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in vec2 vTexCoord0;
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in float vBackdrop0;
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in vec2 vTexCoord1;
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in float vBackdrop1;
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out vec4 oFragColor;
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void main(){
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oFragColor = min(abs(texture(uSrc, vTexCoord0)+ vBackdrop0),
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abs(texture(uSrc, vTexCoord1)+ vBackdrop1));
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}
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