55 lines
959 B
GLSL
55 lines
959 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform vec2 uFramebufferSize;
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in ivec2 aTileOffset;
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in int aDestTileIndex;
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in int aDestBackdrop;
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in int aSrcTileIndex;
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in int aSrcBackdrop;
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out vec2 vTexCoord0;
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out float vBackdrop0;
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out vec2 vTexCoord1;
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out float vBackdrop1;
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void main(){
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vec2 destPosition = vec2(ivec2(aDestTileIndex % 256, aDestTileIndex / 256)+ aTileOffset);
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vec2 srcPosition = vec2(ivec2(aSrcTileIndex % 256, aSrcTileIndex / 256)+ aTileOffset);
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destPosition *= vec2(16.0, 4.0)/ uFramebufferSize;
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srcPosition *= vec2(16.0, 4.0)/ uFramebufferSize;
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vTexCoord0 = destPosition;
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vTexCoord1 = srcPosition;
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vBackdrop0 = float(aDestBackdrop);
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vBackdrop1 = float(aSrcBackdrop);
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if(aDestTileIndex < 0)
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destPosition = vec2(0.0);
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gl_Position = vec4(mix(vec2(- 1.0), vec2(1.0), destPosition), 0.0, 1.0);
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}
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