28 lines
741 B
Metal
28 lines
741 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 vTexCoord [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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int2 aPosition [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant float4& uDestRect [[buffer(0)]], constant float2& uFramebufferSize [[buffer(1)]])
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{
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main0_out out = {};
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float2 position = mix(uDestRect.xy, uDestRect.zw, float2(in.aPosition)) / uFramebufferSize;
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float2 texCoord = float2(in.aPosition);
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out.vTexCoord = texCoord;
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out.gl_Position = float4(mix(float2(-1.0), float2(1.0), position), 0.0, 1.0);
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return out;
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}
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