27 lines
718 B
Metal
27 lines
718 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTexCoord0 [[user(locn0)]];
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float vBackdrop0 [[user(locn1)]];
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float2 vTexCoord1 [[user(locn2)]];
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float vBackdrop1 [[user(locn3)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSrc [[texture(0)]], sampler uSrcSmplr [[sampler(0)]])
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{
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main0_out out = {};
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out.oFragColor = fast::min(abs(uSrc.sample(uSrcSmplr, in.vTexCoord0) + float4(in.vBackdrop0)), abs(uSrc.sample(uSrcSmplr, in.vTexCoord1) + float4(in.vBackdrop1)));
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return out;
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}
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