25 lines
620 B
Metal
25 lines
620 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 oFragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float2 vTexCoord [[user(locn0)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], constant float4& uGridlineColor [[buffer(0)]], constant float4& uGroundColor [[buffer(1)]])
|
|
{
|
|
main0_out out = {};
|
|
float2 texCoordPx = fract(in.vTexCoord) / fwidth(in.vTexCoord);
|
|
out.oFragColor = select(uGroundColor, uGridlineColor, bool4(any(texCoordPx <= float2(1.0))));
|
|
return out;
|
|
}
|
|
|