26 lines
715 B
Metal
26 lines
715 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTexCoord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], constant float4x4& uOldTransform [[buffer(0)]], texture2d<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]])
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{
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main0_out out = {};
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float4 normTexCoord = uOldTransform * float4(in.vTexCoord, 0.0, 1.0);
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float2 texCoord = ((normTexCoord.xy / float2(normTexCoord.w)) + float2(1.0)) * 0.5;
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out.oFragColor = uTexture.sample(uTextureSmplr, texCoord);
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return out;
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}
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