68 lines
1.9 KiB
GLSL
68 lines
1.9 KiB
GLSL
#version 330
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// pathfinder/shaders/tile.fs.glsl
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//
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// Copyright © 2020 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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#extension GL_GOOGLE_include_directive : enable
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precision highp float;
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#ifdef GL_ES
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precision highp sampler2D;
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#endif
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#include "tile_fragment.inc.glsl"
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uniform sampler2D uColorTexture0;
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uniform sampler2D uMaskTexture0;
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uniform sampler2D uDestTexture;
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uniform sampler2D uGammaLUT;
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uniform vec2 uColorTextureSize0;
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uniform vec2 uMaskTextureSize0;
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uniform vec2 uFramebufferSize;
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in vec3 vMaskTexCoord0;
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in vec2 vColorTexCoord0;
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in vec4 vBaseColor;
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in float vTileCtrl;
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in vec4 vFilterParams0;
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in vec4 vFilterParams1;
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in vec4 vFilterParams2;
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in vec4 vFilterParams3;
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in vec4 vFilterParams4;
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in float vCtrl;
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out vec4 oFragColor;
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// Entry point
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//
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// TODO(pcwalton): Generate this dynamically.
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void main() {
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oFragColor = calculateColor(gl_FragCoord.xy,
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uColorTexture0,
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uMaskTexture0,
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uDestTexture,
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uGammaLUT,
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uColorTextureSize0,
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uMaskTextureSize0,
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vFilterParams0,
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vFilterParams1,
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vFilterParams2,
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vFilterParams3,
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vFilterParams4,
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uFramebufferSize,
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int(vCtrl),
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vMaskTexCoord0,
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vColorTexCoord0,
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vBaseColor,
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int(vTileCtrl));
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}
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