29 lines
375 B
GLSL
29 lines
375 B
GLSL
#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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uniform sampler2D uFillTexture;
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in vec2 vFillTexCoord;
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in float vBackdrop;
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out vec4 oFragColor;
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void main(){
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float alpha = texture(uFillTexture, vFillTexCoord). r + vBackdrop;
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oFragColor = vec4(1.0 - abs(1.0 - mod(alpha, 2.0)));
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}
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