pathfinder/renderer/src
Patrick Walton 0deb12b3a2 Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
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concurrent Add a convenience method for creating a scene proxy with an empty scene. 2019-05-13 18:29:57 -07:00
gpu Remove the object index attribute from the shaders, since it's now unused 2019-05-14 15:22:50 -07:00
builder.rs Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
gpu_data.rs Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00
lib.rs Explicitly specify color texture coordinates for alpha and solid tiles. 2019-05-14 15:11:04 -07:00
options.rs Start a simple HTML canvas-like API, and add a minimal example to show how to 2019-05-03 14:15:38 -07:00
paint.rs Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
post.rs Run `rustfmt` on the renderer crate 2019-04-29 16:45:29 -07:00
scene.rs Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
sorted_vector.rs Run `rustfmt` on the renderer crate 2019-04-29 16:45:29 -07:00
tile_map.rs Run `rustfmt` on the renderer crate 2019-04-29 16:45:29 -07:00
tiles.rs Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
z_buffer.rs Store paints in the paint texture indexed by paint ID, not object index 2019-05-14 15:21:15 -07:00