pathfinder/shaders/gles2/blit.vs.glsl

18 lines
317 B
GLSL

// pathfinder/shaders/gles2/blit.vs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision mediump float;
uniform mat4 uTransform;
attribute vec2 aPosition;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
gl_Position = uTransform * vec4(aPosition, 0.0, 1.0);
vTexCoord = aTexCoord;
}