pathfinder/shaders
Patrick Walton a66ed4c073 Specify tile texture coordinates as an affine transform.
Part of the groundwork for gradients.
2020-02-05 13:59:32 -08:00
..
Makefile Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
debug_solid.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_solid.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_texture.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
demo_ground.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
fill.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
post.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post.vs.glsl Update the postprocessing shader and vertex array for the Metal changes. 2019-06-21 18:04:18 -07:00
post_convolve.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post_gamma_correct.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
stencil.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha.fs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_alpha.vs.glsl Specify tile texture coordinates as an affine transform. 2020-02-05 13:59:32 -08:00
tile_solid.fs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_solid.vs.glsl Specify tile texture coordinates as an affine transform. 2020-02-05 13:59:32 -08:00