pathfinder/resources/shaders/gl4/d3d9/tile_clip_combine.fs.glsl

35 lines
413 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
precision highp float;
uniform sampler2D uSrc;
in vec2 vTexCoord0;
in float vBackdrop0;
in vec2 vTexCoord1;
in float vBackdrop1;
out vec4 oFragColor;
void main(){
oFragColor = min(abs(texture(uSrc, vTexCoord0)+ vBackdrop0),
abs(texture(uSrc, vTexCoord1)+ vBackdrop1));
}