.. |
Makefile
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Add a separate mask blit step, in preparation for supporting clips.
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2020-02-14 21:56:43 -08:00 |
debug_solid.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
debug_solid.vs.glsl
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
debug_texture.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
debug_texture.vs.glsl
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
demo_ground.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
demo_ground.vs.glsl
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
fill.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
fill.vs.glsl
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
mask_winding.fs.glsl
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Add a separate mask blit step, in preparation for supporting clips.
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2020-02-14 21:56:43 -08:00 |
mask_winding.vs.glsl
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Add a separate mask blit step, in preparation for supporting clips.
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2020-02-14 21:56:43 -08:00 |
post.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
post.vs.glsl
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Update the postprocessing shader and vertex array for the Metal changes.
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2019-06-21 18:04:18 -07:00 |
post_convolve.inc.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
post_gamma_correct.inc.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
reproject.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
reproject.vs.glsl
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Add Metal support.
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2019-06-20 11:47:22 -07:00 |
stencil.fs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
stencil.vs.glsl
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Add Metal shaders, cross-compiled from the GLSL via SPIR-V.
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2019-06-05 18:29:25 -07:00 |
tile_alpha.fs.glsl
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Add a separate mask blit step, in preparation for supporting clips.
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2020-02-14 21:56:43 -08:00 |
tile_alpha.vs.glsl
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Add a separate mask blit step, in preparation for supporting clips.
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2020-02-14 21:56:43 -08:00 |
tile_solid.fs.glsl
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Switch to per-pixel texture lookup for paints.
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2020-02-04 21:50:13 -08:00 |
tile_solid.vs.glsl
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Implement basic linear gradients.
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2020-02-10 16:01:05 -08:00 |