pathfinder/shaders
Patrick Walton 0883f54e2d Add a separate mask blit step, in preparation for supporting clips.
We can elide this in the future if there are no clips, but it isn't a huge
performance regression right now, so let's just unconditionally do it.
2020-02-14 21:56:43 -08:00
..
Makefile Add a separate mask blit step, in preparation for supporting clips. 2020-02-14 21:56:43 -08:00
debug_solid.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_solid.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
debug_texture.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
debug_texture.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
demo_ground.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
demo_ground.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
fill.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
fill.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
mask_winding.fs.glsl Add a separate mask blit step, in preparation for supporting clips. 2020-02-14 21:56:43 -08:00
mask_winding.vs.glsl Add a separate mask blit step, in preparation for supporting clips. 2020-02-14 21:56:43 -08:00
post.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post.vs.glsl Update the postprocessing shader and vertex array for the Metal changes. 2019-06-21 18:04:18 -07:00
post_convolve.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
post_gamma_correct.inc.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
reproject.vs.glsl Add Metal support. 2019-06-20 11:47:22 -07:00
stencil.fs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
stencil.vs.glsl Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00
tile_alpha.fs.glsl Add a separate mask blit step, in preparation for supporting clips. 2020-02-14 21:56:43 -08:00
tile_alpha.vs.glsl Add a separate mask blit step, in preparation for supporting clips. 2020-02-14 21:56:43 -08:00
tile_solid.fs.glsl Switch to per-pixel texture lookup for paints. 2020-02-04 21:50:13 -08:00
tile_solid.vs.glsl Implement basic linear gradients. 2020-02-10 16:01:05 -08:00