pathfinder/resources/shaders
Patrick Walton ff7c13c8fb Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
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gl3 Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
gl4 Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
README.md Add Metal shaders, cross-compiled from the GLSL via SPIR-V. 2019-06-05 18:29:25 -07:00

README.md

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.