pathfinder/shaders
Patrick Walton ff7c13c8fb Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
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d3d9 Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
d3d11 Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
Makefile Clear the canvas to the background color if no drawing command did so. 2020-05-07 21:36:13 -07:00
blit.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
blit.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
clear.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
clear.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
debug_solid.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
debug_solid.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
debug_texture.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
debug_texture.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
demo_ground.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
demo_ground.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
fill.cs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
fill_area.inc.glsl Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
reproject.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
reproject.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
stencil.fs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
stencil.vs.glsl Only define `precision highp sampler2D` in OpenGL ES. 2020-05-08 16:59:40 -07:00
tile_fragment.inc.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00
tile_vertex.inc.glsl Rename the existing renderer to `d3d9` in preparation for the D3D11 branch 2020-06-23 13:10:05 -07:00