import numpy from PIL import Image, ImageDraw from PyQt4 import uic, QtGui from PyQt4.QtGui import QColor import os, random from . import __base__ class Component(__base__.Component): '''Original Audio Visualization''' def widget(self, parent): self.parent = parent self.visColor = (255,255,255) page = uic.loadUi(os.path.join(os.path.dirname(os.path.realpath(__file__)), 'original.ui')) page.comboBox_visLayout.addItem("Classic") page.comboBox_visLayout.addItem("Split") page.comboBox_visLayout.addItem("Bottom") #visLayoutValue = int(self.settings.value('visLayout')) page.comboBox_visLayout.setCurrentIndex(0) page.comboBox_visLayout.currentIndexChanged.connect(self.update) page.lineEdit_visColor.setText('%s,%s,%s' % self.visColor) page.pushButton_visColor.clicked.connect(lambda: self.pickColor()) btnStyle = "QPushButton { background-color : %s; outline: none; }" % QColor(*self.visColor).name() page.pushButton_visColor.setStyleSheet(btnStyle) page.lineEdit_visColor.textChanged.connect(self.update) self.page = page return page def update(self): self.layout = self.page.comboBox_visLayout.currentIndex() self.visColor = self.RGBFromString(self.page.lineEdit_visColor.text()) self.parent.drawPreview() def loadPreset(self, presetDict): self.preFrameRender(**presetDict) def savePreset(self): return { 'layout' : self.page.comboBox_visLayout.currentIndex(), 'visColor' : self.page.lineEdit_visColor.text(), } def previewRender(self, previewWorker): spectrum = numpy.fromfunction(lambda x: 0.008*(x-128)**2, (255,), dtype="int16") width = int(previewWorker.core.settings.value('outputWidth')) height = int(previewWorker.core.settings.value('outputHeight')) return drawBars(width, height, spectrum, self.visColor, self.layout) def preFrameRender(self, **kwargs): super().preFrameRender(**kwargs) self.smoothConstantDown = 0.08 self.smoothConstantUp = 0.8 self.lastSpectrum = None def frameRender(self, moduleNo, frameNo): self.lastSpectrum = transformData(frameNo, self.completeAudioArray, self.sampleSize, self.smoothConstantDown, self.smoothConstantUp, self.lastSpectrum) width = int(self.worker.core.settings.value('outputWidth')) height = int(self.worker.core.settings.value('outputHeight')) return drawBars(width, height, self.lastSpectrum, self.visColor, self.layout) def pickColor(self): RGBstring, btnStyle = super().pickColor() self.page.lineEdit_visColor.setText(RGBstring) self.page.pushButton_visColor.setStyleSheet(btnStyle) def transformData(i, completeAudioArray, sampleSize, smoothConstantDown, smoothConstantUp, lastSpectrum): if len(completeAudioArray) < (i + sampleSize): sampleSize = len(completeAudioArray) - i numpy.seterr(divide='ignore') window = numpy.hanning(sampleSize) data = completeAudioArray[i:i+sampleSize][::1] * window paddedSampleSize = 2048 paddedData = numpy.pad(data, (0, paddedSampleSize - sampleSize), 'constant') spectrum = numpy.fft.fft(paddedData) sample_rate = 44100 frequencies = numpy.fft.fftfreq(len(spectrum), 1./sample_rate) y = abs(spectrum[0:int(paddedSampleSize/2) - 1]) # filter the noise away # y[y<80] = 0 y = 20 * numpy.log10(y) y[numpy.isinf(y)] = 0 if lastSpectrum is not None: lastSpectrum[y < lastSpectrum] = y[y < lastSpectrum] * smoothConstantDown + lastSpectrum[y < lastSpectrum] * (1 - smoothConstantDown) lastSpectrum[y >= lastSpectrum] = y[y >= lastSpectrum] * smoothConstantUp + lastSpectrum[y >= lastSpectrum] * (1 - smoothConstantUp) else: lastSpectrum = y x = frequencies[0:int(paddedSampleSize/2) - 1] return lastSpectrum def drawBars(width, height, spectrum, color, layout): vH = height-height/8 bF = width / 64 bH = bF / 2 bQ = bF / 4 imTop = Image.new("RGBA", (width, height),(0,0,0,0)) draw = ImageDraw.Draw(imTop) r, g, b = color color2 = (r, g, b, 125) bP = height / 1200 for j in range(0, 63): draw.rectangle((bH + j * bF, vH+bQ, bH + j * bF + bF, vH + bQ - spectrum[j * 4] * bP - bH), fill=color2) draw.rectangle((bH + bQ + j * bF, vH , bH + bQ + j * bF + bH, vH - spectrum[j * 4] * bP), fill=color) imBottom = imTop.transpose(Image.FLIP_TOP_BOTTOM) im = Image.new("RGBA", (width, height),(0,0,0,0)) if layout == 0: y = 0 - int(height/100*43) im.paste(imTop, (0, y), mask=imTop) y = 0 + int(height/100*43) im.paste(imBottom, (0, y), mask=imBottom) if layout == 1: y = 0 + int(height/100*10) im.paste(imTop, (0, y), mask=imTop) y = 0 - int(height/100*10) im.paste(imBottom, (0, y), mask=imBottom) if layout == 2: y = 0 + int(height/100*10) im.paste(imTop, (0, y), mask=imTop) return im