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pyaudviz/src/components/life.py

404 lines
14 KiB
Python

from PyQt5 import QtGui, QtCore, QtWidgets
from PIL import Image, ImageDraw, ImageEnhance, ImageChops, ImageFilter
import os
import math
from component import Component
from toolkit import alphabetizeDict
from toolkit.frame import BlankFrame, scale
class Component(Component):
name = 'Conway\'s Game of Life'
version = '1.0.0'
def widget(self, *args):
super().widget(*args)
self.scale = 32
self.updateGridSize()
self.startingGrid = {}
self.page.pushButton_pickImage.clicked.connect(self.pickImage)
self.trackWidgets({
'tickRate': self.page.spinBox_tickRate,
'scale': self.page.spinBox_scale,
'color': self.page.lineEdit_color,
'shapeType': self.page.comboBox_shapeType,
'shadow': self.page.checkBox_shadow,
'customImg': self.page.checkBox_customImg,
'showGrid': self.page.checkBox_showGrid,
'image': self.page.lineEdit_image,
}, colorWidgets={
'color': self.page.pushButton_color,
})
self.shiftButtons = (
self.page.toolButton_up,
self.page.toolButton_down,
self.page.toolButton_left,
self.page.toolButton_right,
)
def shiftFunc(i):
def shift():
self.shiftGrid(i)
return shift
shiftFuncs = [shiftFunc(i) for i in range(len(self.shiftButtons))]
for i, widget in enumerate(self.shiftButtons):
widget.clicked.connect(shiftFuncs[i])
self.page.spinBox_scale.setValue(self.scale)
self.page.spinBox_scale.valueChanged.connect(self.updateGridSize)
def pickImage(self):
imgDir = self.settings.value("componentDir", os.path.expanduser("~"))
filename, _ = QtWidgets.QFileDialog.getOpenFileName(
self.page, "Choose Image", imgDir,
"Image Files (%s)" % " ".join(self.core.imageFormats))
if filename:
self.settings.setValue("componentDir", os.path.dirname(filename))
self.page.lineEdit_image.setText(filename)
self.update()
def shiftGrid(self, d):
def newGrid(Xchange, Ychange):
return {
(x + Xchange, y + Ychange): True
for x, y in self.startingGrid
}
if d == 0:
newGrid = newGrid(0, -1)
elif d == 1:
newGrid = newGrid(0, 1)
elif d == 2:
newGrid = newGrid(-1, 0)
elif d == 3:
newGrid = newGrid(1, 0)
self.startingGrid = newGrid
self.sendUpdateSignal()
def update(self):
self.updateGridSize()
if self.page.checkBox_customImg.isChecked():
self.page.label_color.setVisible(False)
self.page.lineEdit_color.setVisible(False)
self.page.pushButton_color.setVisible(False)
self.page.label_shape.setVisible(False)
self.page.comboBox_shapeType.setVisible(False)
self.page.label_image.setVisible(True)
self.page.lineEdit_image.setVisible(True)
self.page.pushButton_pickImage.setVisible(True)
else:
self.page.label_color.setVisible(True)
self.page.lineEdit_color.setVisible(True)
self.page.pushButton_color.setVisible(True)
self.page.label_shape.setVisible(True)
self.page.comboBox_shapeType.setVisible(True)
self.page.label_image.setVisible(False)
self.page.lineEdit_image.setVisible(False)
self.page.pushButton_pickImage.setVisible(False)
enabled = (len(self.startingGrid) > 0)
for widget in self.shiftButtons:
widget.setEnabled(enabled)
super().update()
def previewClickEvent(self, pos, size, button):
pos = (
math.ceil((pos[0] / size[0]) * self.gridWidth) - 1,
math.ceil((pos[1] / size[1]) * self.gridHeight) - 1
)
if button == 1:
self.startingGrid[pos] = True
elif button == 2 and pos in self.startingGrid:
self.startingGrid.pop(pos)
def updateGridSize(self):
w, h = self.core.resolutions[-1].split('x')
self.gridWidth = int(int(w) / self.scale)
self.gridHeight = int(int(h) / self.scale)
self.pxWidth = math.ceil(self.width / self.gridWidth)
self.pxHeight = math.ceil(self.height / self.gridHeight)
def previewRender(self):
return self.drawGrid(self.startingGrid)
def preFrameRender(self, *args, **kwargs):
super().preFrameRender(*args, **kwargs)
self.progressBarSetText.emit("Computing evolution...")
self.tickGrids = {0: self.startingGrid}
tick = 0
for frameNo in range(
self.tickRate, len(self.completeAudioArray), self.sampleSize
):
if self.parent.canceled:
break
if frameNo % self.tickRate == 0:
tick += 1
self.tickGrids[tick] = self.gridForTick(tick)
# update progress bar
progress = int(100*(frameNo/len(self.completeAudioArray)))
if progress >= 100:
progress = 100
pStr = "Computing evolution: "+str(progress)+'%'
self.progressBarSetText.emit(pStr)
self.progressBarUpdate.emit(int(progress))
def properties(self):
if self.customImg and (
not self.image or not os.path.exists(self.image)
):
return ['error']
return []
def error(self):
return "No image selected to represent life."
def frameRender(self, frameNo):
tick = math.floor(frameNo / self.tickRate)
grid = self.tickGrids[tick]
return self.drawGrid(grid)
def drawGrid(self, grid):
frame = BlankFrame(self.width, self.height)
def drawCustomImg():
try:
img = Image.open(self.image)
except Exception:
return
img = img.resize((self.pxWidth, self.pxHeight), Image.ANTIALIAS)
frame.paste(img, box=(drawPtX, drawPtY))
def drawShape():
drawer = ImageDraw.Draw(frame)
rect = (
(drawPtX, drawPtY),
(drawPtX + self.pxWidth, drawPtY + self.pxHeight)
)
shape = self.page.comboBox_shapeType.currentText().lower()
# Rectangle
if shape == 'rectangle':
drawer.rectangle(rect, fill=self.color)
# Elliptical
elif shape == 'elliptical':
drawer.ellipse(rect, fill=self.color)
tenthX, tenthY = scale(10, self.pxWidth, self.pxHeight, int)
smallerShape = (
(drawPtX + tenthX + int(tenthX / 4),
drawPtY + tenthY + int(tenthY / 2)),
(drawPtX + self.pxWidth - tenthX - int(tenthX / 4),
drawPtY + self.pxHeight - (tenthY + int(tenthY / 2)))
)
outlineShape = (
(drawPtX + int(tenthX / 4),
drawPtY + int(tenthY / 2)),
(drawPtX + self.pxWidth - int(tenthX / 4),
drawPtY + self.pxHeight - int(tenthY / 2))
)
# Circle
if shape == 'circle':
drawer.ellipse(outlineShape, fill=self.color)
drawer.ellipse(smallerShape, fill=(0,0,0,0))
# Lilypad
elif shape == 'lilypad':
drawer.pieslice(smallerShape, 290, 250, fill=self.color)
# Pac-Man
elif shape == 'pac-man':
drawer.pieslice(outlineShape, 35, 320, fill=self.color)
hX, hY = scale(50, self.pxWidth, self.pxHeight, int) # halfline
tX, tY = scale(33, self.pxWidth, self.pxHeight, int) # thirdline
qX, qY = scale(20, self.pxWidth, self.pxHeight, int) # quarterline
# Path
if shape == 'path':
drawer.ellipse(rect, fill=self.color)
rects = {
direction: False
for direction in (
'up', 'down', 'left', 'right',
)
}
for cell in nearbyCoords(x, y):
if grid.get(cell) is None:
continue
if cell[0] == x:
if cell[1] < y:
rects['up'] = True
if cell[1] > y:
rects['down'] = True
if cell[1] == y:
if cell[0] < x:
rects['left'] = True
if cell[0] > x:
rects['right'] = True
for direction, rect in rects.items():
if rect:
if direction == 'up':
sect = (
(drawPtX, drawPtY),
(drawPtX + self.pxWidth, drawPtY + hY)
)
elif direction == 'down':
sect = (
(drawPtX, drawPtY + hY),
(drawPtX + self.pxWidth,
drawPtY + self.pxHeight)
)
elif direction == 'left':
sect = (
(drawPtX, drawPtY),
(drawPtX + hX,
drawPtY + self.pxHeight)
)
elif direction == 'right':
sect = (
(drawPtX + hX, drawPtY),
(drawPtX + self.pxWidth,
drawPtY + self.pxHeight)
)
drawer.rectangle(sect, fill=self.color)
# Duck
elif shape == 'duck':
duckHead = (
(drawPtX + qX, drawPtY + qY),
(drawPtX + int(qX * 3), drawPtY + int(tY * 2))
)
duckBeak = (
(drawPtX + hX, drawPtY + qY),
(drawPtX + self.pxWidth + qX,
drawPtY + int(qY * 3))
)
duckWing = (
(drawPtX, drawPtY + hY),
rect[1]
)
duckBody = (
(drawPtX + int(qX / 4), drawPtY + int(qY * 3)),
(drawPtX + int(tX * 2), drawPtY + self.pxHeight)
)
drawer.ellipse(duckBody, fill=self.color)
drawer.ellipse(duckHead, fill=self.color)
drawer.pieslice(duckWing, 130, 200, fill=self.color)
drawer.pieslice(duckBeak, 145, 200, fill=self.color)
# Peace
elif shape == 'peace':
line = (
(drawPtX + hX - int(tenthX / 2), drawPtY + int(tenthY / 2)),
(drawPtX + hX + int(tenthX / 2),
drawPtY + self.pxHeight - int(tenthY / 2))
)
drawer.ellipse(outlineShape, fill=self.color)
drawer.ellipse(smallerShape, fill=(0,0,0,0))
drawer.rectangle(line, fill=self.color)
slantLine = lambda difference: (
((drawPtX + difference),
(drawPtY + self.pxHeight - qY)),
((drawPtX + hX),
(drawPtY + hY)),
)
drawer.line(
slantLine(qX),
fill=self.color,
width=tenthX
)
drawer.line(
slantLine(self.pxWidth - qX),
fill=self.color,
width=tenthX
)
for x, y in grid:
drawPtX = x * self.pxWidth
if drawPtX > self.width:
continue
drawPtY = y * self.pxHeight
if drawPtY > self.height:
continue
if self.customImg:
drawCustomImg()
else:
drawShape()
if self.shadow:
shadImg = ImageEnhance.Contrast(frame).enhance(0.0)
shadImg = shadImg.filter(ImageFilter.GaussianBlur(5.00))
shadImg = ImageChops.offset(shadImg, -2, 2)
shadImg.paste(frame, box=(0, 0), mask=frame)
frame = shadImg
if self.showGrid:
drawer = ImageDraw.Draw(frame)
w, h = scale(0.05, self.width, self.height, int)
for x in range(self.pxWidth, self.width, self.pxWidth):
drawer.rectangle(
((x, 0),
(x + w, self.height)),
fill=self.color,
)
for y in range(self.pxHeight, self.height, self.pxHeight):
drawer.rectangle(
((0, y),
(self.width, y + h)),
fill=self.color,
)
return frame
def gridForTick(self, tick):
'''Given a tick number over 0, returns a new grid dict of tuples'''
lastGrid = self.tickGrids[tick - 1]
def neighbours(x, y):
return [
cell for cell in nearbyCoords(x, y)
if lastGrid.get(cell) is not None
]
newGrid = {}
for x, y in lastGrid:
surrounding = len(neighbours(x, y))
if surrounding == 2 or surrounding == 3:
newGrid[(x, y)] = True
potentialNewCells = set([
coordTup for origin in lastGrid
for coordTup in list(nearbyCoords(*origin))
])
for x, y in potentialNewCells:
if (x, y) in newGrid:
continue
surrounding = len(neighbours(x, y))
if surrounding == 3:
newGrid[(x, y)] = True
return newGrid
def savePreset(self):
pr = super().savePreset()
pr['GRID'] = alphabetizeDict(self.startingGrid)
return pr
def loadPreset(self, pr, *args):
self.startingGrid = dict(pr['GRID'])
if self.startingGrid:
for widget in self.shiftButtons:
widget.setEnabled(True)
super().loadPreset(pr, *args)
def nearbyCoords(x, y):
yield x + 1, y + 1
yield x + 1, y - 1
yield x - 1, y + 1
yield x - 1, y - 1
yield x, y + 1
yield x, y - 1
yield x + 1, y
yield x - 1, y