rust-dominator/examples/animation/src/lib.rs

191 lines
6.2 KiB
Rust

use wasm_bindgen::prelude::*;
use std::sync::Arc;
use once_cell::sync::Lazy;
use futures::stream::StreamExt;
use futures_signals::map_ref;
use futures_signals::signal::{Mutable, SignalExt};
use futures_signals::signal_vec::MutableVec;
use gloo_timers::future::IntervalStream;
use dominator::{Dom, html, clone, events, class};
use dominator::traits::AnimatedSignalVec;
use dominator::animation::{easing, Percentage, MutableAnimation, AnimatedMapBroadcaster};
struct Bar {
color: u32,
wave_animation: MutableAnimation,
hover_animation: MutableAnimation,
}
impl Bar {
fn new(color: u32) -> Arc<Self> {
Arc::new(Self {
color,
wave_animation: MutableAnimation::new(3000.0),
hover_animation: MutableAnimation::new(300.0),
})
}
fn render(bar: Arc<Bar>, insert_animation: AnimatedMapBroadcaster) -> Dom {
static CLASS: Lazy<String> = Lazy::new(|| class! {
.style("border-radius", "10px")
.style("position", "relative")
.style("border-style", "solid")
.style("border-width", "5px")
});
let low: f64 = bar.color as f64;
let high: f64 = (bar.color + 60) as f64;
html!("div", {
.class(&*CLASS)
.future(bar.wave_animation.signal().for_each(clone!(bar => move |t| {
let t: f64 = t.into_f64();
// Automatically cycles back and forth between 0 and 1
// This creates a wave effect
if t == 0.0 {
bar.wave_animation.animate_to(Percentage::new(1.0));
} else if t == 1.0 {
bar.wave_animation.animate_to(Percentage::new(0.0));
}
async {}
})))
// Animation when hovering over the Bar
.event(clone!(bar => move |_: events::MouseEnter| {
bar.hover_animation.animate_to(Percentage::new(1.0));
}))
.event(clone!(bar => move |_: events::MouseLeave| {
bar.hover_animation.animate_to(Percentage::new(0.0));
}))
// These will animate when the Bar is inserted/removed
.style_signal("left", insert_animation.signal()
.map(|t| t.none_if(1.0).map(|t| easing::in_out(t, easing::cubic)))
.map(|t| t.map(|t| format!("{}px", t.range_inclusive(100.0, 0.0)))))
.style_signal("height", map_ref! {
let insert = insert_animation.signal().map(|t| easing::in_out(t, easing::cubic)),
let hover = bar.hover_animation.signal().map(|t| easing::out(t, easing::cubic)) =>
// Animate the height between 5px and 15px when hovering
// But if the Bar is being inserted/removed then it will interpolate to 0px
Some(format!("{}px", insert.range_inclusive(0.0, hover.range_inclusive(5.0, 15.0))))
})
.style_signal("border-width", insert_animation.signal()
.map(|t| t.none_if(1.0).map(|t| easing::in_out(t, easing::cubic)))
.map(|t| t.map(|t| format!("{}px", t.range_inclusive(0.0, 5.0)))))
// These will animate in a continuous wave-like pattern
.style_signal("width", bar.wave_animation.signal()
.map(|t| easing::in_out(t, easing::cubic))
.map(|t| Some(format!("{}px", t.range_inclusive(167.0, 500.0)))))
.style_signal("margin-left", bar.wave_animation.signal()
.map(|t| easing::in_out(t, easing::cubic))
.map(|t| Some(format!("{}px", t.range_inclusive(0.0, 20.0)))))
.style_signal("background-color", bar.wave_animation.signal()
.map(|t| easing::in_out(t, easing::cubic))
.map(move |t|
Some(format!("hsl({}, {}%, {}%)",
t.range_inclusive(low, high),
t.range_inclusive(50.0, 100.0),
t.range_inclusive(50.0, 100.0)))))
.style_signal("border-color", bar.wave_animation.signal()
.map(|t| easing::in_out(t, easing::cubic))
.map(move |t|
Some(format!("hsl({}, {}%, {}%)",
t.range_inclusive(high, low),
t.range_inclusive(100.0, 50.0),
t.range_inclusive(100.0, 50.0)))))
})
}
}
struct App {
current_color: Mutable<u32>,
bars: MutableVec<Arc<Bar>>,
}
impl App {
fn new() -> Arc<Self> {
Arc::new(Self {
current_color: Mutable::new(0),
bars: MutableVec::new(),
})
}
fn new_color(&self) -> u32 {
// Cycles through the color hue spectrum
self.current_color.replace_with(|x| (*x + 10) % 360)
}
fn new_bar(&self) {
let mut lock = self.bars.lock_mut();
// Limits the number of bars to 40
if lock.len() >= 40 {
lock.remove(0);
}
lock.push_cloned(Bar::new(self.new_color()));
}
fn render_bars(app: Arc<Self>) -> Dom {
html!("div", {
.children_signal_vec(app.bars.signal_vec_cloned()
// Animates the Bar for 2000ms when inserting/removing
.animated_map(2000.0, |bar, animation| Bar::render(bar, animation)))
})
}
fn render(app: Arc<Self>) -> Dom {
static CLASS: Lazy<String> = Lazy::new(|| class! {
.style("display", "flex")
.style("flex-direction", "row")
});
html!("div", {
.class(&*CLASS)
// Inserts a new colored bar every 500ms
.future(IntervalStream::new(500).for_each(clone!(app => move |_| {
app.new_bar();
async {}
})))
.children(&mut [
// Renders the bars twice, both columns will always be perfectly in sync
Self::render_bars(app.clone()),
Self::render_bars(app),
])
})
}
}
#[wasm_bindgen(start)]
pub fn main_js() -> Result<(), JsValue> {
#[cfg(debug_assertions)]
console_error_panic_hook::set_once();
let app = App::new();
dominator::append_dom(&dominator::body(), App::render(app));
Ok(())
}