rust-dominator/src/events.rs

328 lines
11 KiB
Rust

use crate::traits::StaticEvent;
use wasm_bindgen::JsCast;
use web_sys::{EventTarget, HtmlInputElement, HtmlTextAreaElement, TouchList};
#[cfg(feature = "nightly")]
pub struct Event<const NAME: &'static str, T> {
event: T,
}
#[cfg(feature = "nightly")]
impl<T, const NAME: &'static str> StaticEvent for Event<NAME, T> where T: JsCast {
const EVENT_TYPE: &'static str = NAME;
#[inline]
fn unchecked_from_event(event: web_sys::Event) -> Self {
Self {
// TODO use unchecked_into in release mode ?
event: event.dyn_into().unwrap(),
}
}
}
// TODO code duplication
// TODO implement the rest of the methods
#[cfg(feature = "nightly")]
impl<T, const NAME: &'static str> Event<NAME, T> where T: AsRef<web_sys::Event> {
#[inline] pub fn prevent_default(&self) { self.event.as_ref().prevent_default(); }
#[inline] pub fn target(&self) -> Option<EventTarget> { self.event.as_ref().target() }
#[inline]
pub fn dyn_target<A>(&self) -> Option<A> where A: JsCast {
self.target()?.dyn_into().ok()
}
}
macro_rules! make_event {
($name:ident, $type:literal => $event:path) => {
#[derive(Debug)]
pub struct $name {
event: $event,
}
impl StaticEvent for $name {
const EVENT_TYPE: &'static str = $type;
#[inline]
fn unchecked_from_event(event: web_sys::Event) -> Self {
Self {
event: event.unchecked_into(),
}
}
}
impl $name {
#[inline] pub fn current_target(&self) -> Option<EventTarget> { self.event.current_target() }
#[inline] pub fn prevent_default(&self) { self.event.prevent_default(); }
#[inline] pub fn stop_propagation(&self) { self.event.stop_propagation(); }
#[inline] pub fn stop_immediate_propagation(&self) { self.event.stop_immediate_propagation(); }
#[inline] pub fn target(&self) -> Option<EventTarget> { self.event.target() }
#[inline]
pub fn dyn_target<A>(&self) -> Option<A> where A: JsCast {
self.target()?.dyn_into().ok()
}
}
};
}
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub enum MouseButton {
Left,
Middle,
Right,
Button4,
Button5,
}
macro_rules! make_mouse_event {
($name:ident, $type:literal => $event:path) => {
make_event!($name, $type => $event);
impl $name {
#[inline] pub fn x(&self) -> i32 { self.event.client_x() }
#[inline] pub fn y(&self) -> i32 { self.event.client_y() }
#[inline] pub fn movement_x(&self) -> i32 { self.event.movement_x() }
#[inline] pub fn movement_y(&self) -> i32 { self.event.movement_y() }
#[inline] pub fn offset_x(&self) -> i32 { self.event.offset_x() }
#[inline] pub fn offset_y(&self) -> i32 { self.event.offset_y() }
#[inline] pub fn page_x(&self) -> i32 { self.event.page_x() }
#[inline] pub fn page_y(&self) -> i32 { self.event.page_y() }
#[inline] pub fn screen_x(&self) -> i32 { self.event.screen_x() }
#[inline] pub fn screen_y(&self) -> i32 { self.event.screen_y() }
#[inline] pub fn ctrl_key(&self) -> bool { self.event.ctrl_key() || self.event.meta_key() }
#[inline] pub fn shift_key(&self) -> bool { self.event.shift_key() }
#[inline] pub fn alt_key(&self) -> bool { self.event.alt_key() }
// TODO maybe deprecate these ?
#[inline] pub fn mouse_x(&self) -> i32 { self.event.client_x() }
#[inline] pub fn mouse_y(&self) -> i32 { self.event.client_y() }
pub fn button(&self) -> MouseButton {
match self.event.button() {
0 => MouseButton::Left,
1 => MouseButton::Middle,
2 => MouseButton::Right,
3 => MouseButton::Button4,
4 => MouseButton::Button5,
_ => unreachable!("Unexpected MouseEvent.button value"),
}
}
}
};
}
macro_rules! make_pointer_event {
($name:ident, $type:literal) => {
make_mouse_event!($name, $type => web_sys::PointerEvent);
impl $name {
#[inline] pub fn pointer_id(&self) -> i32 { self.event.pointer_id() }
#[inline] pub fn pointer_width(&self) -> i32 { self.event.width() }
#[inline] pub fn pointer_height(&self) -> i32 { self.event.height() }
#[inline] pub fn pressure(&self) -> f32 { self.event.pressure() }
#[inline] pub fn tangential_pressure(&self) -> f32 { self.event.tangential_pressure() }
#[inline] pub fn tilt_x(&self) -> i32 { self.event.tilt_x() }
#[inline] pub fn tilt_y(&self) -> i32 { self.event.tilt_y() }
#[inline] pub fn twist(&self) -> i32 { self.event.twist() }
#[inline] pub fn is_primary(&self) -> bool { self.event.is_primary() }
}
};
}
macro_rules! make_touch_event {
($name:ident, $type:literal) => {
make_event!($name, $type => web_sys::TouchEvent);
impl $name {
#[inline] pub fn ctrl_key(&self) -> bool { self.event.ctrl_key() || self.event.meta_key() }
#[inline] pub fn shift_key(&self) -> bool { self.event.shift_key() }
#[inline] pub fn alt_key(&self) -> bool { self.event.alt_key() }
#[inline] pub fn changed_touches(&self) -> TouchList { self.event.changed_touches() }
#[inline] pub fn target_touches(&self) -> TouchList { self.event.target_touches() }
#[inline] pub fn touches(&self) -> TouchList { self.event.touches() }
}
};
}
macro_rules! make_keyboard_event {
($name:ident, $type:literal) => {
make_event!($name, $type => web_sys::KeyboardEvent);
impl $name {
// TODO return enum or something
#[inline] pub fn key(&self) -> String { self.event.key() }
#[inline] pub fn ctrl_key(&self) -> bool { self.event.ctrl_key() || self.event.meta_key() }
#[inline] pub fn shift_key(&self) -> bool { self.event.shift_key() }
#[inline] pub fn alt_key(&self) -> bool { self.event.alt_key() }
#[inline] pub fn repeat(&self) -> bool { self.event.repeat() }
}
};
}
macro_rules! make_focus_event {
($name:ident, $type:literal) => {
make_event!($name, $type => web_sys::FocusEvent);
impl $name {
#[inline] pub fn related_target(&self) -> Option<EventTarget> { self.event.related_target() }
}
};
}
macro_rules! make_drag_event {
($name:ident, $type:literal) => {
make_mouse_event!($name, $type => web_sys::DragEvent);
impl $name {
#[inline] pub fn data_transfer(&self) -> Option<web_sys::DataTransfer> { self.event.data_transfer() }
}
};
}
macro_rules! make_input_event {
($name:ident, $type:literal) => {
make_event!($name, $type => web_sys::InputEvent);
impl $name {
#[inline] pub fn data(&self) -> Option<String> { self.event.data() }
}
};
}
macro_rules! make_animation_event {
($name:ident, $type:literal) => {
make_event!($name, $type => web_sys::AnimationEvent);
impl $name {
#[inline] pub fn animation_name(&self) -> String { self.event.animation_name() }
#[inline] pub fn elapsed_time(&self) -> f32 { self.event.elapsed_time() }
#[inline] pub fn pseudo_element(&self) -> String { self.event.pseudo_element() }
}
};
}
macro_rules! make_wheel_event {
($name:ident, $type:literal) => {
make_mouse_event!($name, $type => web_sys::WheelEvent);
impl $name {
#[inline] pub fn delta_x(&self) -> f64 { self.event.delta_x() }
#[inline] pub fn delta_y(&self) -> f64 { self.event.delta_y() }
#[inline] pub fn delta_z(&self) -> f64 { self.event.delta_z() }
}
};
}
make_mouse_event!(Click, "click" => web_sys::MouseEvent);
make_mouse_event!(MouseDown, "mousedown" => web_sys::MouseEvent);
make_mouse_event!(MouseUp, "mouseup" => web_sys::MouseEvent);
make_mouse_event!(MouseMove, "mousemove" => web_sys::MouseEvent);
make_mouse_event!(MouseEnter, "mouseenter" => web_sys::MouseEvent);
make_mouse_event!(MouseLeave, "mouseleave" => web_sys::MouseEvent);
make_mouse_event!(DoubleClick, "dblclick" => web_sys::MouseEvent);
make_mouse_event!(ContextMenu, "contextmenu" => web_sys::MouseEvent);
make_pointer_event!(PointerOver, "pointerover");
make_pointer_event!(PointerEnter, "pointerenter");
make_pointer_event!(PointerDown, "pointerdown");
make_pointer_event!(PointerMove, "pointermove");
make_pointer_event!(PointerUp, "pointerup");
make_pointer_event!(PointerCancel, "pointercancel");
make_pointer_event!(PointerOut, "pointerout");
make_pointer_event!(PointerLeave, "pointerleave");
make_pointer_event!(GotPointerCapture, "gotpointercapture");
make_pointer_event!(LostPointerCapture, "lostpointercapture");
make_touch_event!(TouchCancel, "touchcancel");
make_touch_event!(TouchEnd, "touchend");
make_touch_event!(TouchMove, "touchmove");
make_touch_event!(TouchStart, "touchstart");
make_keyboard_event!(KeyDown, "keydown");
make_keyboard_event!(KeyUp, "keyup");
make_focus_event!(Focus, "focus");
make_focus_event!(Blur, "blur");
make_focus_event!(FocusIn, "focusin");
make_focus_event!(FocusOut, "focusout");
make_drag_event!(DragStart, "dragstart");
make_drag_event!(Drag, "drag");
make_drag_event!(DragEnd, "dragend");
make_drag_event!(DragOver, "dragover");
make_drag_event!(DragEnter, "dragenter");
make_drag_event!(DragLeave, "dragleave");
make_drag_event!(Drop, "drop");
make_input_event!(Input, "input");
make_input_event!(BeforeInput, "beforeinput");
make_animation_event!(AnimationStart, "animationstart");
make_animation_event!(AnimationIteration, "animationiteration");
make_animation_event!(AnimationCancel, "animationcancel");
make_animation_event!(AnimationEnd, "animationend");
make_wheel_event!(Wheel, "wheel");
make_event!(Load, "load" => web_sys::Event);
make_event!(Scroll, "scroll" => web_sys::Event);
make_event!(Submit, "submit" => web_sys::Event);
make_event!(Resize, "resize" => web_sys::UiEvent);
impl Input {
// TODO should this work on other types as well ?
#[deprecated(since = "0.5.19", note = "Use with_node instead")]
pub fn value(&self) -> Option<String> {
let target = self.target()?;
if let Some(target) = target.dyn_ref::<HtmlInputElement>() {
// TODO check the <input> element's type ?
Some(target.value())
} else if let Some(target) = target.dyn_ref::<HtmlTextAreaElement>() {
Some(target.value())
} else {
None
}
}
}
make_event!(Change, "change" => web_sys::Event);
// TODO add in a value method as well, the same as Input::value
impl Change {
// https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement
pub fn checked(&self) -> Option<bool> {
let target = self.dyn_target::<HtmlInputElement>()?;
match target.type_().as_str() {
"checkbox" | "radio" => Some(target.checked()),
_ => None,
}
}
}