rust-dominator/src/animation.rs

1083 lines
30 KiB
Rust

use std::fmt;
use std::rc::Rc;
use std::cell::RefCell;
use std::pin::Pin;
use std::sync::{Arc, Weak, Mutex};
use std::task::{Poll, Waker, Context};
use futures_util::future::{ready, FutureExt};
use futures_signals::CancelableFutureHandle;
use futures_signals::signal::{Signal, SignalExt, WaitFor, MutableSignal, Mutable};
use futures_signals::signal_vec::{SignalVec, VecDiff};
use discard::DiscardOnDrop;
use pin_project::pin_project;
use wasm_bindgen::{JsCast, UnwrapThrowExt};
use wasm_bindgen::closure::Closure;
use web_sys::window;
use crate::operations::spawn_future;
struct RafState {
id: i32,
closure: Closure<dyn FnMut(f64)>,
}
// TODO generalize this so it works for any target, not just JS
// TODO move this into gloo
struct Raf {
state: Rc<RefCell<Option<RafState>>>,
}
impl Raf {
fn new<F>(mut callback: F) -> Self where F: FnMut(f64) + 'static {
let state: Rc<RefCell<Option<RafState>>> = Rc::new(RefCell::new(None));
fn schedule(callback: &Closure<dyn FnMut(f64)>) -> i32 {
window()
.unwrap_throw()
.request_animation_frame(callback.as_ref().unchecked_ref())
.unwrap_throw()
}
let closure = {
let state = state.clone();
Closure::wrap(Box::new(move |time| {
{
let mut state = state.borrow_mut();
let state = state.as_mut().unwrap_throw();
state.id = schedule(&state.closure);
}
callback(time);
}) as Box<dyn FnMut(f64)>)
};
*state.borrow_mut() = Some(RafState {
id: schedule(&closure),
closure
});
Self { state }
}
}
impl Drop for Raf {
fn drop(&mut self) {
// The take is necessary in order to prevent an Rc leak
let state = self.state.borrow_mut().take().unwrap_throw();
window()
.unwrap_throw()
.cancel_animation_frame(state.id)
.unwrap_throw();
}
}
struct TimestampsManager {
raf: Option<Raf>,
// TODO make this more efficient
states: Vec<Weak<Mutex<TimestampsState>>>,
}
impl TimestampsManager {
fn new() -> Self {
Self {
raf: None,
states: vec![],
}
}
}
#[derive(Debug)]
struct TimestampsState {
changed: bool,
value: Option<f64>,
waker: Option<Waker>,
}
impl TimestampsState {
fn new() -> Self {
Self {
changed: true,
value: None,
waker: None,
}
}
}
#[must_use = "Signals do nothing unless polled"]
#[derive(Debug)]
pub struct Timestamps {
state: Arc<Mutex<TimestampsState>>,
}
impl Timestamps {
fn new() -> Self {
Self {
state: Arc::new(Mutex::new(TimestampsState::new())),
}
}
}
impl Signal for Timestamps {
type Item = Option<f64>;
// TODO implement Poll::Ready(None)
fn poll_change(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Option<Self::Item>> {
let mut lock = self.state.lock().unwrap_throw();
if lock.changed {
lock.changed = false;
Poll::Ready(Some(lock.value))
} else {
lock.waker = Some(cx.waker().clone());
Poll::Pending
}
}
}
// TODO somehow share this safely between threads ?
thread_local! {
static TIMESTAMPS_MANAGER: Rc<RefCell<TimestampsManager>> = Rc::new(RefCell::new(TimestampsManager::new()));
}
pub fn timestamps() -> Timestamps {
TIMESTAMPS_MANAGER.with(|timestamps_manager| {
let timestamps = Timestamps::new();
{
let mut lock = timestamps_manager.borrow_mut();
lock.states.push(Arc::downgrade(&timestamps.state));
if let None = lock.raf {
let timestamps_manager = timestamps_manager.clone();
lock.raf = Some(Raf::new(move |time| {
let mut lock = timestamps_manager.borrow_mut();
lock.states.retain(|state| {
if let Some(state) = state.upgrade() {
let mut lock = state.lock().unwrap_throw();
lock.changed = true;
lock.value = Some(time);
if let Some(waker) = lock.waker.take() {
drop(lock);
waker.wake();
}
true
} else {
false
}
});
if lock.states.len() == 0 {
lock.raf = None;
// TODO is this a good idea ?
lock.states = vec![];
}
}));
}
}
timestamps
})
}
pub trait AnimatedSignalVec: SignalVec {
type Animation;
fn animated_map<A, F>(self, duration: f64, f: F) -> AnimatedMap<Self, F>
where F: FnMut(Self::Item, Self::Animation) -> A,
Self: Sized;
}
impl<S: SignalVec> AnimatedSignalVec for S {
type Animation = AnimatedMapBroadcaster;
#[inline]
fn animated_map<A, F>(self, duration: f64, f: F) -> AnimatedMap<Self, F>
where F: FnMut(Self::Item, Self::Animation) -> A {
AnimatedMap {
duration: duration,
animations: vec![],
signal: Some(self),
callback: f,
}
}
}
#[derive(Debug)]
pub struct AnimatedMapBroadcaster(MutableAnimation);
impl AnimatedMapBroadcaster {
// TODO it should return a custom type
#[inline]
pub fn signal(&self) -> MutableAnimationSignal {
self.0.signal()
}
}
#[derive(Debug)]
struct AnimatedMapState {
animation: MutableAnimation,
removing: Option<WaitFor<MutableAnimationSignal>>,
}
// TODO move this into signals crate and also generalize it to work with any future, not just animations
#[pin_project(project = AnimatedMapProj)]
#[derive(Debug)]
pub struct AnimatedMap<A, B> {
duration: f64,
animations: Vec<AnimatedMapState>,
#[pin]
signal: Option<A>,
callback: B,
}
impl<A, F, S> AnimatedMap<S, F>
where S: SignalVec,
F: FnMut(S::Item, AnimatedMapBroadcaster) -> A {
fn animated_state(duration: f64) -> AnimatedMapState {
let state = AnimatedMapState {
animation: MutableAnimation::new(duration),
removing: None,
};
state.animation.animate_to(Percentage::new_unchecked(1.0));
state
}
fn remove_index(animations: &mut Vec<AnimatedMapState>, index: usize) -> Poll<Option<VecDiff<A>>> {
if index == (animations.len() - 1) {
animations.pop();
Poll::Ready(Some(VecDiff::Pop {}))
} else {
animations.remove(index);
Poll::Ready(Some(VecDiff::RemoveAt { index }))
}
}
fn should_remove(animations: &mut Vec<AnimatedMapState>, cx: &mut Context, index: usize) -> bool {
let state = &mut animations[index];
state.animation.animate_to(Percentage::new_unchecked(0.0));
let mut future = state.animation.signal().wait_for(Percentage::new_unchecked(0.0));
if future.poll_unpin(cx).is_ready() {
true
} else {
state.removing = Some(future);
false
}
}
fn find_index(animations: &Vec<AnimatedMapState>, parent_index: usize) -> Option<usize> {
let mut seen = 0;
// TODO is there a combinator that can simplify this ?
animations.iter().position(|state| {
if state.removing.is_none() {
if seen == parent_index {
true
} else {
seen += 1;
false
}
} else {
false
}
})
}
#[inline]
fn find_last_index(animations: &Vec<AnimatedMapState>) -> Option<usize> {
animations.iter().rposition(|state| state.removing.is_none())
}
}
impl<A, F, S> SignalVec for AnimatedMap<S, F>
where S: SignalVec,
F: FnMut(S::Item, AnimatedMapBroadcaster) -> A {
type Item = A;
// TODO this can probably be implemented more efficiently
fn poll_vec_change(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Option<VecDiff<Self::Item>>> {
let mut is_done = true;
let AnimatedMapProj { mut animations, mut signal, callback, duration, .. } = self.project();
// TODO is this loop correct ?
while let Some(result) = signal.as_mut().as_pin_mut().map(|signal| signal.poll_vec_change(cx)) {
match result {
Poll::Ready(Some(change)) => return match change {
// TODO maybe it should play remove / insert animations for this ?
VecDiff::Replace { values } => {
*animations = Vec::with_capacity(values.len());
Poll::Ready(Some(VecDiff::Replace {
values: values.into_iter().map(|value| {
let state = AnimatedMapState {
animation: MutableAnimation::new_with_initial(*duration, Percentage::new_unchecked(1.0)),
removing: None,
};
let value = callback(value, AnimatedMapBroadcaster(state.animation.raw_clone()));
animations.push(state);
value
}).collect()
}))
},
VecDiff::InsertAt { index, value } => {
let index = Self::find_index(&animations, index).unwrap_or_else(|| animations.len());
let state = Self::animated_state(*duration);
let value = callback(value, AnimatedMapBroadcaster(state.animation.raw_clone()));
animations.insert(index, state);
Poll::Ready(Some(VecDiff::InsertAt { index, value }))
},
VecDiff::Push { value } => {
let state = Self::animated_state(*duration);
let value = callback(value, AnimatedMapBroadcaster(state.animation.raw_clone()));
animations.push(state);
Poll::Ready(Some(VecDiff::Push { value }))
},
VecDiff::UpdateAt { index, value } => {
let index = Self::find_index(&animations, index).unwrap_throw();
let state = {
let state = &animations[index];
AnimatedMapBroadcaster(state.animation.raw_clone())
};
let value = callback(value, state);
Poll::Ready(Some(VecDiff::UpdateAt { index, value }))
},
// TODO test this
// TODO should this be treated as a removal + insertion ?
VecDiff::Move { old_index, new_index } => {
let old_index = Self::find_index(&animations, old_index).unwrap_throw();
let state = animations.remove(old_index);
let new_index = Self::find_index(&animations, new_index).unwrap_or_else(|| animations.len());
animations.insert(new_index, state);
Poll::Ready(Some(VecDiff::Move { old_index, new_index }))
},
VecDiff::RemoveAt { index } => {
let index = Self::find_index(&animations, index).unwrap_throw();
if Self::should_remove(&mut animations, cx, index) {
Self::remove_index(&mut animations, index)
} else {
continue;
}
},
VecDiff::Pop {} => {
let index = Self::find_last_index(&animations).unwrap_throw();
if Self::should_remove(&mut animations, cx, index) {
Self::remove_index(&mut animations, index)
} else {
continue;
}
},
// TODO maybe it should play remove animation for this ?
VecDiff::Clear {} => {
animations.clear();
Poll::Ready(Some(VecDiff::Clear {}))
},
},
Poll::Ready(None) => {
signal.set(None);
break;
},
Poll::Pending => {
is_done = false;
break;
},
}
}
let mut is_removing = false;
// TODO make this more efficient (e.g. using a similar strategy as FuturesUnordered)
// This uses rposition so that way it will return VecDiff::Pop in more situations
let index = animations.iter_mut().rposition(|state| {
if let Some(ref mut future) = state.removing {
is_removing = true;
future.poll_unpin(cx).is_ready()
} else {
false
}
});
match index {
Some(index) => {
Self::remove_index(&mut animations, index)
},
None => if is_done && !is_removing {
Poll::Ready(None)
} else {
Poll::Pending
},
}
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Percentage(f64);
impl Percentage {
pub const START: Percentage = Percentage(0.0);
pub const END: Percentage = Percentage(1.0);
#[inline]
pub fn new(input: f64) -> Self {
debug_assert!(input >= 0.0 && input <= 1.0);
Self::new_unchecked(input)
}
#[inline]
pub fn new_unchecked(input: f64) -> Self {
Percentage(input)
}
#[inline]
pub fn map<F>(self, f: F) -> Self where F: FnOnce(f64) -> f64 {
Self::new(f(self.0))
}
#[inline]
pub fn map_unchecked<F>(self, f: F) -> Self where F: FnOnce(f64) -> f64 {
Self::new_unchecked(f(self.0))
}
#[inline]
pub fn invert(self) -> Self {
// TODO use new instead ?
Self::new_unchecked(1.0 - self.0)
}
#[inline]
pub fn range_inclusive(&self, low: f64, high: f64) -> f64 {
range_inclusive(self.0, low, high)
}
// TODO figure out better name
#[inline]
pub fn into_f64(self) -> f64 {
self.0
}
pub fn none_if(self, percentage: f64) -> Option<Self> {
if self.0 == percentage {
None
} else {
Some(self)
}
}
}
#[inline]
fn range_inclusive(percentage: f64, low: f64, high: f64) -> f64 {
low + (percentage * (high - low))
}
/*pub struct MutableTimestamps<F> {
callback: Arc<F>,
animating: Mutex<Option<DiscardOnDrop<CancelableFutureHandle>>>,
}
impl MutableTimestamps<F> where F: FnMut(f64) {
pub fn new(callback: F) -> Self {
Self {
callback: Arc::new(callback),
animating: Mutex::new(None),
}
}
pub fn stop(&self) {
let mut lock = self.animating.lock().unwrap_throw();
*lock = None;
}
pub fn start(&self) {
let mut lock = self.animating.lock().unwrap_throw();
if let None = animating {
let callback = self.callback.clone();
let mut starting_time = None;
*animating = Some(OnTimestampDiff::new(move |value| callback(value)));
}
}
}*/
pub fn timestamps_absolute_difference() -> impl Signal<Item = Option<f64>> {
let mut starting_time = None;
timestamps().map(move |current_time| {
current_time.map(|current_time| {
let starting_time = *starting_time.get_or_insert(current_time);
current_time - starting_time
})
})
}
pub fn timestamps_difference() -> impl Signal<Item = Option<f64>> {
let mut previous_time = None;
timestamps().map(move |current_time| {
let diff = current_time.map(|current_time| {
previous_time.map(|previous_time| current_time - previous_time).unwrap_or(0.0)
});
previous_time = current_time;
diff
})
}
pub struct OnTimestampDiff(DiscardOnDrop<CancelableFutureHandle>);
impl OnTimestampDiff {
pub fn new<F>(mut callback: F) -> Self where F: FnMut(f64) + 'static {
OnTimestampDiff(spawn_future(
timestamps_absolute_difference()
.for_each(move |diff| {
if let Some(diff) = diff {
callback(diff);
}
ready(())
})
))
}
}
impl fmt::Debug for OnTimestampDiff {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_tuple("OnTimestampDiff")
.finish()
}
}
#[derive(Debug)]
pub struct MutableAnimationSignal(MutableSignal<Percentage>);
impl Signal for MutableAnimationSignal {
type Item = Percentage;
#[inline]
fn poll_change(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Option<Self::Item>> {
self.0.poll_change_unpin(cx)
}
}
// TODO verify that this is Sync and Send
struct MutableAnimationState {
playing: bool,
duration: f64,
end: Percentage,
_animating: Option<OnTimestampDiff>,
}
struct MutableAnimationInner {
state: Mutex<MutableAnimationState>,
value: Mutable<Percentage>,
}
// TODO deref to ReadOnlyMutable ?
// TODO provide read_only() method ?
// TODO add `is_playing` method ?
#[derive(Clone)]
pub struct MutableAnimation {
inner: Arc<MutableAnimationInner>,
}
impl fmt::Debug for MutableAnimation {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
let state = self.inner.state.lock().unwrap_throw();
fmt.debug_struct("MutableAnimation")
.field("playing", &state.playing)
.field("duration", &state.duration)
.field("current", &self.inner.value.get())
.field("end", &state.end)
.finish()
}
}
impl MutableAnimation {
#[inline]
pub fn new_with_initial(duration: f64, initial: Percentage) -> Self {
debug_assert!(duration >= 0.0);
Self {
inner: Arc::new(MutableAnimationInner {
state: Mutex::new(MutableAnimationState {
playing: true,
duration: duration,
end: initial,
_animating: None,
}),
value: Mutable::new(initial),
}),
}
}
#[inline]
pub fn new(duration: f64) -> Self {
Self::new_with_initial(duration, Percentage::new_unchecked(0.0))
}
#[inline]
fn raw_clone(&self) -> Self {
Self {
inner: self.inner.clone(),
}
}
#[inline]
fn stop_animating(lock: &mut MutableAnimationState) {
lock._animating = None;
}
fn start_animating(&self, lock: &mut MutableAnimationState) {
if lock.playing {
// TODO use Copy constraint to make value.get() faster ?
let start: f64 = self.inner.value.get().into_f64();
let end: f64 = lock.end.into_f64();
if start != end {
if lock.duration > 0.0 {
let duration = (end - start).abs() * lock.duration;
let state = self.raw_clone();
lock._animating = Some(OnTimestampDiff::new(move |diff| {
let diff = diff / duration;
// TODO test the performance of set_neq
if diff >= 1.0 {
{
let mut lock = state.inner.state.lock().unwrap_throw();
Self::stop_animating(&mut lock);
}
state.inner.value.set_neq(Percentage::new_unchecked(end));
} else {
state.inner.value.set_neq(Percentage::new_unchecked(range_inclusive(diff, start, end)));
}
}));
} else {
Self::stop_animating(lock);
self.inner.value.set_neq(Percentage::new_unchecked(end));
}
} else {
// TODO is this necessary ?
Self::stop_animating(lock);
}
}
}
pub fn set_duration(&self, duration: f64) {
debug_assert!(duration >= 0.0);
let mut lock = self.inner.state.lock().unwrap_throw();
if lock.duration != duration {
lock.duration = duration;
self.start_animating(&mut lock);
}
}
#[inline]
pub fn pause(&self) {
let mut lock = self.inner.state.lock().unwrap_throw();
if lock.playing {
lock.playing = false;
Self::stop_animating(&mut lock);
}
}
#[inline]
pub fn play(&self) {
let mut lock = self.inner.state.lock().unwrap_throw();
if !lock.playing {
lock.playing = true;
self.start_animating(&mut lock);
}
}
fn _jump_to(mut lock: &mut MutableAnimationState, mutable: &Mutable<Percentage>, end: Percentage) {
Self::stop_animating(&mut lock);
lock.end = end;
mutable.set_neq(end);
}
pub fn jump_to(&self, end: Percentage) {
let mut lock = self.inner.state.lock().unwrap_throw();
Self::_jump_to(&mut lock, &self.inner.value, end);
}
pub fn animate_to(&self, end: Percentage) {
let mut lock = self.inner.state.lock().unwrap_throw();
if lock.end != end {
if lock.duration <= 0.0 {
Self::_jump_to(&mut lock, &self.inner.value, end);
} else {
lock.end = end;
self.start_animating(&mut lock);
}
}
}
#[inline]
pub fn signal(&self) -> MutableAnimationSignal {
MutableAnimationSignal(self.inner.value.signal())
}
#[inline]
pub fn current_percentage(&self) -> Percentage {
self.inner.value.get()
}
}
pub mod easing {
use super::Percentage;
// TODO should this use map rather than map_unchecked ?
#[inline]
pub fn powi(p: Percentage, n: i32) -> Percentage {
p.map_unchecked(|p| p.powi(n))
}
#[inline]
pub fn cubic(p: Percentage) -> Percentage {
powi(p, 3)
}
#[inline]
pub fn out<F>(p: Percentage, f: F) -> Percentage where F: FnOnce(Percentage) -> Percentage {
f(p.invert()).invert()
}
pub fn in_out<F>(p: Percentage, f: F) -> Percentage where F: FnOnce(Percentage) -> Percentage {
p.map_unchecked(|p| {
if p <= 0.5 {
f(Percentage::new_unchecked(p * 2.0)).into_f64() / 2.0
} else {
1.0 - (f(Percentage::new_unchecked((1.0 - p) * 2.0)).into_f64() / 2.0)
}
})
}
/*pub struct Point {
pub x: f64,
pub y: f64,
}*/
/*impl Point {
fn range_inclusive(percentage: f64, from: &Self, to: &Self) -> Self {
Point {
x: range_inclusive(percentage, from.x, to.x),
y: range_inclusive(percentage, from.y, to.y),
}
}
}*/
/*#[inline]
fn get_values(start: f64, end: f64) -> (f64, f64, f64) {
let start = 3.0 * start;
let end = 3.0 * end;
let a = 1.0 - end + start;
let b = end - (2.0 * start);
(a, b, start)
}
fn interpolate(p: f64, start: f64, end: f64) -> f64 {
let (a, b, c) = get_values(start, end);
((a * p + b) * p + c) * p
}
fn get_slope(p: f64, start: f64, end: f64) -> f64 {
let (a, b, c) = get_values(start, end);
(3.0 * a * p * p) + (2.0 * b * p) + c
}*/
const EPSILON: f64 = 1e-6;
pub struct CubicBezier {
ax: f64,
bx: f64,
cx: f64,
ay: f64,
by: f64,
cy: f64,
}
impl CubicBezier {
pub fn new(x1: f64, y1: f64, x2: f64, y2: f64) -> Self {
assert!(x1 >= 0.0 && x1 <= 1.0);
assert!(y1 >= 0.0 && y1 <= 1.0);
assert!(x2 >= 0.0 && x2 <= 1.0);
assert!(y2 >= 0.0 && y2 <= 1.0);
let cx = 3.0 * x1;
let bx = 3.0 * (x2 - x1) - cx;
let ax = 1.0 - cx - bx;
let cy = 3.0 * y1;
let by = 3.0 * (y2 - y1) - cy;
let ay = 1.0 - cy - by;
Self { ax, bx, cx, ay, by, cy }
}
/*fn values(p: f64) -> (f64, f64, f64, f64) {
let t2 = p * p;
let one_t = 1.0 - p;
let one_t2 = one_t * one_t;
(
one_t2 * one_t,
3.0 * one_t2 * p,
3.0 * one_t * t2,
t2 * p,
)
}*/
pub fn easing(&self, p: Percentage) -> Percentage {
// TODO is unchecked okay ?
p.map_unchecked(|p| {
if p == 0.0 {
0.0
} else if p == 1.0 {
1.0
} else {
self.y(self.get_t_for_x(p))
}
})
}
/*pub fn point(&self, p: Percentage) -> Point {
let p = p.into_f64();
Point {
x: self.x(p),
y: self.y(p),
}
}*/
fn x(&self, p: f64) -> f64 {
((self.ax * p + self.bx) * p + self.cx) * p
/*let p1 = range_inclusive(p, self.start.x, self.ctrl1.x);
let p2 = range_inclusive(p, self.ctrl1.x, self.ctrl2.x);
let p3 = range_inclusive(p, self.ctrl2.x, self.end.x);
let p4 = range_inclusive(p, p1, p2);
let p5 = range_inclusive(p, p2, p3);
range_inclusive(p, p4, p5)*/
}
fn x_derivative(&self, p: f64) -> f64 {
(3.0 * self.ax * p + 2.0 * self.bx) * p + self.cx
}
/*fn x(&self, values: (f64, f64, f64, f64)) -> f64 {
self.start.x * values.0 +
self.ctrl1.x * values.1 +
self.ctrl2.x * values.2 +
self.end.x * values.3
}*/
fn y(&self, p: f64) -> f64 {
((self.ay * p + self.by) * p + self.cy) * p
/*let p1 = range_inclusive(p, self.start.y, self.ctrl1.y);
let p2 = range_inclusive(p, self.ctrl1.y, self.ctrl2.y);
let p3 = range_inclusive(p, self.ctrl2.y, self.end.y);
let p4 = range_inclusive(p, p1, p2);
let p5 = range_inclusive(p, p2, p3);
range_inclusive(p, p4, p5)*/
}
/*fn y(&self, values: (f64, f64, f64, f64)) -> f64 {
self.start.y * values.0 +
self.ctrl1.y * values.1 +
self.ctrl2.y * values.2 +
self.end.y * values.3
}*/
fn bisect(&self, x: f64) -> f64 {
let mut start = 0.0;
let mut end = 1.0;
let mut t = x;
debug_assert!(t >= start);
debug_assert!(t <= end);
while start < end {
let x = self.x(t) - x;
if x.abs() < EPSILON {
return t;
}
if x > 0.0 {
end = t;
} else {
start = t;
}
t = (end - start) * 0.5 + start;
}
t
}
fn get_t_for_x(&self, x: f64) -> f64 {
let mut t = x;
// Use Newton's method first, because it's faster
for _ in 0..8 {
let x = self.x(t) - x;
if x.abs() < EPSILON {
return t;
}
let d = self.x_derivative(t);
if d.abs() < EPSILON {
break;
}
t -= x / d;
}
// No solution found, bisect instead
self.bisect(x)
}
/*fn get_t_for_x(&self, x: f64) -> f64 {
const NEWTON_ITERATIONS: usize = 100;
let mut t = x;
for _ in 0..NEWTON_ITERATIONS {
let slope = get_slope(t, self.ctrl1.x, self.ctrl2.x);
if slope == 0.0 {
break;
} else {
let new_x = self.x(t) - x;
t -= new_x / slope;
}
}
t
}*/
/*fn get_t_for_x(&self, x: f64) -> f64 {
const MAX_ITERATIONS: usize = 1000;
//const TOLERANCE: f64 = 0.0001;
const TOLERANCE: f64 = 0.0000000001;
let mut start = 0.0;
let mut end = 1.0;
let mut iterations = 0;
loop {
let t = (end - start) / 2.0 + start;
let new_x = self.x(t) - x;
iterations += 1;
if iterations == MAX_ITERATIONS || new_x.abs() <= TOLERANCE {
web_sys::console::log_1(&wasm_bindgen::JsValue::from(&format!("{} {} {} {} {}", iterations, start, end, t, new_x)));
return t;
} else if new_x > 0.0 {
end = t;
} else {
start = t;
}
}
}*/
}
}
/*cubic_bezier(t,
Percentage::new(1.0),
Percentage::new(0.0),
Percentage::new(0.66),
Percentage::new(0.66),
)*/