15 lines
333 B
Plaintext
15 lines
333 B
Plaintext
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#version 120
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uniform sampler2D DiffuseSampler;
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varying vec2 texCoord;
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uniform float InverseAmount;
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void main(){
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vec4 diffuseColor = texture2D(DiffuseSampler, texCoord);
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vec4 invertColor = 1.0 - diffuseColor;
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vec4 outColor = mix(diffuseColor, invertColor, InverseAmount);
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gl_FragColor = vec4(outColor.rgb, 1.0);
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}
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