12 lines
189 B
Plaintext
12 lines
189 B
Plaintext
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#version 120
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uniform sampler2D DiffuseSampler;
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uniform vec4 ColorModulate;
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varying vec2 texCoord;
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void main(){
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gl_FragColor = texture2D(DiffuseSampler, texCoord) * ColorModulate;
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}
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