#version 150 #moj_import in vec3 Position; in vec4 Color; in vec2 UV0; uniform mat4 ModelViewMat; uniform mat4 ProjMat; uniform mat4 TextureMat; uniform int FogShape; out float vertexDistance; out vec4 vertexColor; out vec2 texCoord0; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexDistance = fog_distance(Position, FogShape); vertexColor = Color; texCoord0 = (TextureMat * vec4(UV0, 0.0, 1.0)).xy; }