#version 150 #moj_import in vec3 Position; in vec4 Color; uniform mat4 ModelViewMat; uniform mat4 ProjMat; uniform int FogShape; out float vertexDistance; out vec4 vertexColor; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexDistance = fog_distance(Position, FogShape); vertexColor = Color; }