#version 150 in vec3 Position; in vec4 Color; in vec2 UV0; uniform mat4 ModelViewMat; uniform mat4 ProjMat; out vec4 vertexColor; out vec2 texCoord0; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexColor = Color; texCoord0 = UV0; }