#version 150 #moj_import uniform sampler2D Sampler0; uniform vec4 ColorModulator; uniform float FogStart; uniform float FogEnd; uniform vec4 FogColor; in float vertexDistance; in vec4 vertexColor; in vec2 texCoord0; out vec4 fragColor; void main() { vec4 color = vertexColor * ColorModulator; if (color.a < 0.1) { discard; } fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor); }