#version 150 uniform sampler2D Sampler0; uniform vec4 ColorModulator; in vec4 vertexColor; in vec2 texCoord0; out vec4 fragColor; void main() { vec4 color = texture(Sampler0, texCoord0).rrrr * vertexColor; if (color.a < 0.1) { discard; } fragColor = color * ColorModulator; }