#version 150 #moj_import #moj_import in vec3 Position; in vec4 Color; in vec2 UV0; in ivec2 UV2; in vec3 Normal; uniform sampler2D Sampler2; uniform mat4 ModelViewMat; uniform mat4 ProjMat; uniform vec3 ChunkOffset; uniform int FogShape; out float vertexDistance; out vec4 vertexColor; out vec2 texCoord0; void main() { vec3 pos = Position + ChunkOffset; gl_Position = ProjMat * ModelViewMat * vec4(pos, 1.0); vertexDistance = fog_distance(pos, FogShape); vertexColor = Color * minecraft_sample_lightmap(Sampler2, UV2); texCoord0 = UV0; }