#version 150 uniform sampler2D Sampler0; uniform vec4 ColorModulator; in vec4 vertexColor; in vec2 texCoord0; out vec4 fragColor; void main() { vec4 color = texture(Sampler0, texCoord0); if (color.a == 0.0) { discard; } fragColor = vec4(ColorModulator.rgb * vertexColor.rgb, ColorModulator.a); }